SOL9 2.0 Class: Direct3D10ShaderReflection
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Source code
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* Direct3D10ShaderReflection.h
*
*****************************************************************************/
#pragma once
#include <sol/Exception.h>
#include <sol/com/ComIUnknown.h>
#include <d3d10_1.h>
#include <d3dx10.h>
\
namespace SOL {
class Direct3D10ShaderReflection : public ComIUnknown {
public:
Direct3D10ShaderReflection(CONST void *pShaderBytecode, SIZE_T bytecodeLength)
:ComIUnknown()
{
ID3D10ShaderReflection* reflection = NULL;
HRESULT hr = D3D10ReflectShader(pShaderBytecode, bytecodeLength, &reflection);
if (SUCCEEDED(hr)) {
set(reflection);
} else {
throw IException("Failed to D3D10ReflectShader. HRESULT(0x%lx)", hr);
}
}
~Direct3D10ShaderReflection()
{
}
operator ID3D10ShaderReflection*()
{
return getReflection();
}
ID3D10ShaderReflection* getReflection()
{
ID3D10ShaderReflection* reflection = (ID3D10ShaderReflection*)getIUnknown();
if (reflection) {
reflection;
} else {
throw IException("ID3D10ShaderReflection is NULL.");
}
}
void getDesc(D3D10_SHADER_DESC *pDesc)
{
ID3D10ShaderReflection* reflection = getReflection();
HRESULT hr = reflection -> GetDesc(pDesc);
if (FAILED(hr)) {
throw IException("Failed to GetDesc. HRESULT(0x%lx)", hr);
}
}
void getDesc(D3D10_SHADER_DESC& desc)
{
ID3D10ShaderReflection* reflection = getReflection();
HRESULT hr = reflection -> GetDesc(&desc);
if (FAILED(hr)) {
throw IException("Failed to GetDesc. HRESULT(0x%lx)", hr);
}
}
ID3D10ShaderReflectionConstantBuffer* getConstantBufferByIndex(UINT index)
{
ID3D10ShaderReflection* reflection = getReflection();
return reflection -> GetConstantBufferByIndex(index);
}
ID3D10ShaderReflectionConstantBuffer* getConstantBufferByName(LPCSTR name)
{
ID3D10ShaderReflection* reflection = getReflection();
return reflection -> GetConstantBufferByName(name);
}
void getResourceBindingDesc(UINT resourceIndex, D3D10_SHADER_INPUT_BIND_DESC *pDesc)
{
ID3D10ShaderReflection* reflection = getReflection();
HRESULT hr = reflection -> GetResourceBindingDesc(resourceIndex, pDesc);
if (FAILED(hr)) {
throw IException("Failed to GetResourceBindingDesc. HRESULT(0x%lx)", hr);
}
}
void getResourceBindingDesc(UINT resourceIndex, D3D10_SHADER_INPUT_BIND_DESC& desc)
{
ID3D10ShaderReflection* reflection = getReflection();
HRESULT hr = reflection -> GetResourceBindingDesc(resourceIndex, &desc);
if (FAILED(hr)) {
throw IException("Failed to GetResourceBindingDesc. HRESULT(0x%lx)", hr);
}
}
void getInputParameterDesc(UINT parameterIndex, D3D10_SIGNATURE_PARAMETER_DESC *pDesc)
{
ID3D10ShaderReflection* reflection = getReflection();
HRESULT hr = reflection -> GetInputParameterDesc(parameterIndex, pDesc);
if (FAILED(hr)) {
throw IException("Failed to GetInputParameterDesc. HRESULT(0x%lx)", hr);
}
}
void getInputParameterDesc(UINT parameterIndex, D3D10_SIGNATURE_PARAMETER_DESC& desc)
{
ID3D10ShaderReflection* reflection = getReflection();
HRESULT hr = reflection -> GetInputParameterDesc(parameterIndex, &desc);
if (FAILED(hr)) {
throw IException("Failed to GetInputParameterDesc. HRESULT(0x%lx)", hr);
}
}
void getOutputParameterDesc(UINT parameterIndex, D3D10_SIGNATURE_PARAMETER_DESC *pDesc)
{
ID3D10ShaderReflection* reflection = getReflection();
HRESULT hr = reflection -> GetOutputParameterDesc(parameterIndex, pDesc);
if (FAILED(hr)) {
throw IException("Failed to GetOutputParameterDesc. HRESULT(0x%lx)", hr);
}
}
void getOutputParameterDesc(UINT parameterIndex, D3D10_SIGNATURE_PARAMETER_DESC& desc)
{
ID3D10ShaderReflection* reflection = getReflection();
HRESULT hr = reflection -> GetOutputParameterDesc(parameterIndex, &desc);
if (FAILED(hr)) {
throw IException("Failed to GetOutputParameterDesc. HRESULT(0x%lx)", hr);
}
}
};
}
Last modified: 5 May 2019
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