SOL9 2.0 Class: Direct3D10ShaderResourceView
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Source code
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* Direct3D10View.h
*
*****************************************************************************/
#pragma once
#include <sol/direct3d10/Direct3D10View.h>
namespace SOL {
class Direct3D10ShaderResourceView : public Direct3D10View {
public:
//Constructor based on D3DX10CreateShaderResourceViewFromFile.
Direct3D10ShaderResourceView(
__in ID3D10Device* device,
__in LPCTSTR sourceFile,
__in const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
__in DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM
)
:Direct3D10View()
{
D3DX10_IMAGE_LOAD_INFO loadInfo;
ZeroMemory(&loadInfo, sizeof(loadInfo));
loadInfo.BindFlags = D3D10_BIND_SHADER_RESOURCE;
loadInfo.Format = format; //DXGI_FORMAT_R8G8B8A8_UNORM;
ID3D10ShaderResourceView* resourceView = NULL;
HRESULT hr = D3DX10CreateShaderResourceViewFromFile(
device,
sourceFile,
&loadInfo,
NULL,
&resourceView,
NULL);
if (SUCCEEDED(hr)) {
set(resourceView);
} else {
throw IException("Failed to D3DX10CreateShaderResourceViewFromFile. HRESULT(0x%lx)", hr);
}
}
//Constructor based on D3DX10CreateShaderResourceViewFromFile.
Direct3D10ShaderResourceView(
__in ID3D10Device* device,
__in LPCTSTR sourceFile,
__in const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
__in D3DX10_IMAGE_LOAD_INFO* loadInfo)
:Direct3D10View()
{
ID3D10ShaderResourceView* resourceView = NULL;
HRESULT hr = D3DX10CreateShaderResourceViewFromFile(
device,
sourceFile,
loadInfo,
NULL,
&resourceView,
NULL);
if (SUCCEEDED(hr)) {
set(resourceView);
} else {
throw IException("Failed to D3DX10CreateShaderResourceViewFromFile. HRESULT(0x%lx)", hr);
}
}
//Constructor based on ID3D10Devie::D3DX10CreateShaderResourceView.
Direct3D10ShaderResourceView(
__in ID3D10Device* device,
__in ID3D10Resource *pResource,
__in_opt const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc)
:Direct3D10View()
{
ID3D10ShaderResourceView* resourceView = NULL;
HRESULT hr = device -> CreateShaderResourceView(
pResource,
pDesc,
&resourceView);
if (SUCCEEDED(hr)) {
set(resourceView);
} else {
throw IException("Failed to CreateShaderResourceView. HRESULT(0x%lx)", hr);
}
}
//Constructor based on D3DX10CreateShaderResourceViewFromMemory.
Direct3D10ShaderResourceView(
__in ID3D10Device *pDevice,
__in LPCVOID pSrcData,
__in SIZE_T srcDataSize,
__in D3DX10_IMAGE_LOAD_INFO *pLoadInfo,
__in ID3DX10ThreadPump *pPump,
__out HRESULT *pHResult)
:Direct3D10View()
{
ID3D10ShaderResourceView *resourceView = NULL;
HRESULT hr = D3DX10CreateShaderResourceViewFromMemory(
pDevice,
pSrcData,
srcDataSize,
pLoadInfo,
pPump,
&resourceView,
pHResult
);
if (SUCCEEDED(hr)) {
set(resourceView);
} else {
throw IException("Failed to D3DX10CreateShaderResourceViewFromMemory. HRESULT(0x%lx)", hr);
}
}
//Constructor based on D3DX10CreateShaderResourceViewFromResource.
Direct3D10ShaderResourceView(
__in ID3D10Device *pDevice,
__in HMODULE hSrcModule,
__in LPCTSTR pSrcResource,
__in D3DX10_IMAGE_LOAD_INFO *pLoadInfo,
__in ID3DX10ThreadPump *pPump,
__out HRESULT *pHResult)
:Direct3D10View()
{
ID3D10ShaderResourceView *resourceView = NULL;
HRESULT hr = D3DX10CreateShaderResourceViewFromResource(
pDevice,
hSrcModule,
pSrcResource,
pLoadInfo,
pPump,
&resourceView,
pHResult
);
if (SUCCEEDED(hr)) {
set(resourceView);
} else {
throw IException("Failed to D3DX10CreateShaderResourceViewFromResource. HRESULT(0x%lx)", hr);
}
}
~Direct3D10ShaderResourceView()
{
}
operator ID3D10ShaderResourceView*()
{
return getResourceView();
}
ID3D10ShaderResourceView* getResourceView()
{
ID3D10ShaderResourceView* resourceView = (ID3D10ShaderResourceView*)getIUnknown();
if (resourceView) {
return resourceView;
} else {
throw IException("ID3D10ShaderResourceView is NULL.")
}
}
void getDesc(
__out D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc)
{
ID3D10ShaderResourceView* resourceView = getResourceView();
resourceView -> GetDesc(
pDesc);
}
void getDesc(
__out D3D10_SHADER_RESOURCE_VIEW_DESC& desc)
{
ID3D10ShaderResourceView* resourceView = getResourceView();
resourceView -> GetDesc(
&desc);
}
};
}
Last modified: 5 May 2019
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