SOL9 2.0 Class: Direct3D10Texture1D
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Source code
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* Direct3D10Texture1D.h
*
*****************************************************************************/
#pragma once
#include <sol/direct3d10/Direct3D10Resource.h>
namespace SOL {
class Direct3D10Texture1D : public Direct3D10Resource {
public:
Direct3D10Texture1D(ID3D10Device* device,
__in const D3D10_TEXTURE1D_DESC *desc,
__in const D3D10_SUBRESOURCE_DATA *initialData)
:Direct3D10Resource()
{
ID3D10Texture1D* texture = NULL;
HRESULT hr = device -> CreateTexture1D(desc,
initialData, &texture );
if (SUCCEEDED(hr)) {
set(texture);
} else {
throw IException("Failed to CreateTexture1D. HRESULT(0x%lx)", hr)
}
}
~Direct3D10Texture1D()
{
}
operator ID3D10Texture1D*()
{
return getTexture1D();
}
ID3D10Texture1D* getTexture1D()
{
ID3D10Texture1D* texture1D = (ID3D10Texture1D*) getIUnknown();
if (texture1D) {
return texture1D;
} else {
throw IException("ID3D10Texture1D is NULL.");
}
}
void map(
__in UINT subresource,
__in D3D10_MAP mapType,
__in UINT mapFlags,
__out void **ppData)
{
ID3D10Texture1D* texture1D = getTexture1D();
HRESULT hr = texture1D -> Map(
subresource,
mapType,
mapFlags,
ppData);
if (FAILED(hr)) {
throw IException("Failed to MAP. HRESULT(0x%lx)", hr);
}
}
void unmap(
__in UINT subresource)
{
ID3D10Texture1D* texture1D = getTexture1D();
texture1D -> Unmap(
subresource);
}
void getDesc(
__out D3D10_TEXTURE1D_DESC *pDesc)
{
ID3D10Texture1D* texture1D = getTexture1D();
texture1D -> GetDesc(
pDesc);
}
void getDesc(
__out D3D10_TEXTURE1D_DESC& desc)
{
ID3D10Texture1D* texture1D = getTexture1D();
texture1D -> GetDesc(
&desc);
}
};
}
Last modified: 5 May 2019
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