SOL9 2.0 Class: Direct3D10View
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Source code
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* Direct3D10View.h
*
*****************************************************************************/
#pragma once
#include <sol/direct3d10/Direct3D10DeviceChild.h>
namespace SOL {
class Direct3D10View : public Direct3D10DeviceChild {
public:
Direct3D10View()
:Direct3D10DeviceChild()
{
}
~Direct3D10View()
{
}
operator ID3D10View*()
{
return getView();
}
ID3D10View* getView()
{
ID3D10View* view = (ID3D10View* )getIUnknown();
if (view) {
return view;
} else {
throw IException("I3D10View is NULL.")
}
}
void getResource(
__out ID3D10Resource **ppResource)
{
ID3D10View* view = getView();
view -> GetResource(
ppResource);
}
};
}
Last modified: 5 May 2019
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