SOL9 2.0 Class: Direct3D11BlendState
|
Source code
/******************************************************************************
*
* Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions, and the following disclaimer.
*
* 2. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
* Direct3D11BlendState.h
*
*****************************************************************************/
// 2016/01/01
#pragma once
#include <sol/direct3d11/Direct3D11DeviceChild.h>
namespace SOL {
class Direct3D11BlendState : public Direct3D11DeviceChild {
// ID3D11BlendState : public ID3D11DeviceChild
public:
Direct3D11BlendState(
__in ID3D11Device* device,
__in const D3D11_BLEND_DESC *pBlendStateDesc)
{
if (device) {
ID3D11BlendState* blendState = NULL;
HRESULT hr = device -> CreateBlendState(
pBlendStateDesc,
&blendState);
if (SUCCEEDED(hr)) {
set(blendState);
} else {
throw IException("Failed to CreateBlendState. HRESULT(0x%lx)", hr);
}
} else {
throw IException("Invalid argument. ID3D11Device is NULL.");
}
}
~Direct3D11BlendState()
{
}
operator ID3D11BlendState*()
{
return getState();
}
ID3D11BlendState* getState()
{
ID3D11BlendState* state = (ID3D11BlendState*)getIUnknown();
if (state) {
return state;
} else {
throw IException("ID3D11DepthStencilState is NULL.");
}
}
void getDesc(
__out D3D11_BLEND_DESC *pDesc)
{
ID3D11BlendState* state = getState();
state -> GetDesc(pDesc);
}
};
}
Last modified: 5 May 2019
Copyright (c) 2009-2019 Antillia.com ALL RIGHTS RESERVED.