SOL9 2.0 Class: Direct3D11Buffer
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Source code
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* Direct3D11Buffer.h
*
*****************************************************************************/
// 2016/01/01
#pragma once
#include <sol/direct3d11/Direct3D11Resource.h>
namespace SOL {
class Direct3D11Buffer : public Direct3D11Resource {
public:
Direct3D11Buffer(
__in ID3D11Device* device,
__in const D3D11_BUFFER_DESC *pDesc,
__in_opt const D3D11_SUBRESOURCE_DATA *pInitialData)
{
if (device) {
ID3D11Buffer* buffer = NULL;
HRESULT hr = device -> CreateBuffer(
pDesc,
pInitialData,
&buffer);
if (SUCCEEDED(hr)) {
set(buffer);
} else {
throw IException("Failed to . HRESULT(0x%lx)", hr);
}
} else {
throw IException("Invalid argument. ID3D11Device is NULL");
}
}
~Direct3D11Buffer()
{
}
operator ID3D11Buffer*()
{
return getBuffer();
}
ID3D11Buffer* getBuffer()
{
ID3D11Buffer* buffer = (ID3D11Buffer*)getIUnknown();
if (buffer) {
return buffer;
} else {
throw IException("ID3D11Buffer is NULL.");
}
}
void getDesc(
__out D3D11_BUFFER_DESC *pDesc)
{
ID3D11Buffer* buffer = getBuffer();
buffer -> GetDesc(pDesc);
}
};
}
Last modified: 5 May 2019
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