SOL9 2.0 Class: Direct3D11ClassInstance
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Source code
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*
* Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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*
* Direct3D11ClassInstance.h
*
*****************************************************************************/
// 2016/01/01
#pragma once
#include <sol/direct3d11/Direct3D11DeviceChild.h>
namespace SOL {
class Direct3D11ClassInstance : public Direct3D11DeviceChild {
public:
Direct3D11ClassInstance()
{
}
~Direct3D11ClassInstance()
{
}
operator ID3D11ClassInstance*()
{
return getInstance();
}
ID3D11ClassInstance* getInstance()
{
ID3D11ClassInstance* instance = (ID3D11ClassInstance*)getIUnknown();
if (instance) {
return instance;
} else {
throw IException("ID3D11DepthStencilState is NULL.");
}
}
void getDesc(
__out D3D11_CLASS_INSTANCE_DESC *pDesc)
{
ID3D11ClassInstance* instance = getInstance();
instance -> GetDesc(pDesc);
}
void getClassLinkage(
__out ID3D11ClassLinkage **ppLinkage)
{
ID3D11ClassInstance* instance = getInstance();
instance -> GetClassLinkage(
ppLinkage);
}
void getInstanceName(
__out LPSTR pInstanceName,
__inout SIZE_T *pBufferLength)
{
ID3D11ClassInstance* instance = getInstance();
instance -> GetInstanceName(
pInstanceName,
pBufferLength);
}
void getTypeName(
__out LPSTR pTypeName,
__inout SIZE_T *pBufferLength)
{
ID3D11ClassInstance* instance = getInstance();
instance -> GetTypeName(
pTypeName,
pBufferLength);
}
};
}
Last modified: 5 May 2019
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