SOL9 2.0 Class: Direct3D11Disassembler
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Source code
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* Direct3D11DDisassembler.h
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*****************************************************************************/
//2016/02/27
#pragma once
#include <sol/CharFileReader.h>
#include <sol/direct3d11/Direct3D11Blob.h>
#include <d3dcompiler.h>
/*
//----------------------------------------------------------------------------
#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008
#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
HRESULT WINAPI
D3DDisassemble(__in_bcount(SrcDataSize) LPCVOID pSrcData,
__in SIZE_T SrcDataSize,
__in UINT Flags,
__in_opt LPCSTR szComments,
__out ID3DBlob** ppDisassembly);
*/
namespace SOL {
class Direct3D11Disassembler :public Direct3D11Blob {
public:
Direct3D11Disassembler(
__in const void* data,
__in size_t dataSize,
__in UINT flags,
__in_opt LPCSTR comment="")
:Direct3D11Blob()
{
ID3DBlob* disassembly = NULL;
HRESULT hr = D3DDisassemble(
data,
dataSize,
flags,
comment,
&disassembly);
if (SUCCEEDED(hr)) {
set(disassembly);
} else {
throw IException("Failed to D3DDisassemble.");
}
}
~Direct3D11Disassembler()
{
}
};
}
Last modified: 5 May 2019
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