SOL9 2.0 Class: Direct3D11On12WrappedResource
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Source code
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* Direct3D11On12WrappedResource.h
*
*****************************************************************************/
// 2016/11/26
#pragma once
#include <sol/direct3d12/Direct3D11On12Device.h>
namespace SOL {
class Direct3D11On12WrappedResource : public Direct3D12Object {
private:
ID3D11On12Device* d3d11On12Device;
public:
Direct3D11On12WrappedResource(
__in ID3D11On12Device* device,
__in ID3D12Resource* resource12,
__in const D3D11_RESOURCE_FLAGS* flags11 = nullptr,
D3D12_RESOURCE_STATES inState = D3D12_RESOURCE_STATE_RENDER_TARGET,
D3D12_RESOURCE_STATES outState = D3D12_RESOURCE_STATE_PRESENT )
:Direct3D12Object(),
d3d11On12Device(device)
{
if (d3d11On12Device == nullptr || resource12 == nullptr) {
throw IException("Invalid parameter.");
}
D3D11_RESOURCE_FLAGS flags = { D3D11_BIND_RENDER_TARGET };
if (flags11 == nullptr) {
flags11 = &flags;
}
ID3D11Resource* resource11 = NULL;
HRESULT hr = d3d11On12Device -> CreateWrappedResource(
(IUnknown*)resource12,
flags11,
inState,
outState,
IID_ID3D11Resource,
(void**)&resource11);
if (FAILED(hr)) {
throw IException("Failed to CreateWrappedResource. HRESULT(0x%lx)", hr);
} else {
set(resource11);
}
}
operator ID3D11Resource*()
{
return getID3D11Resource();
}
ID3D11Resource* getID3D11Resource()
{
ID3D11Resource* resource = (ID3D11Resource*)getIUnknown();
if (resource) {
return resource;
} else {
throw IException("ID3D11Resource is NULL");
}
}
void acquire()
{
ID3D11Resource* resources[] = {*this};
d3d11On12Device->AcquireWrappedResources(
resources,
_countof(resources));
}
void release()
{
ID3D11Resource *resources[] = {*this};
d3d11On12Device->ReleaseWrappedResources(
(ID3D11Resource **)resources,
_countof(resources));
}
};
}
Last modified: 5 May 2019
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