SOL9 2.0 Class: Direct3D11PixelShader
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Source code
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* Direct3D11PixelShader.h
*
*****************************************************************************/
// 2016/01/01
#pragma once
#include <sol/direct3d11/Direct3D11DeviceChild.h>
#include <sol/direct3d11/Direct3D11Blob.h>
namespace SOL {
class Direct3D11PixelShader : public Direct3D11DeviceChild {
public:
//2016/02/20
Direct3D11PixelShader(
__in ID3D11Device* device,
__in ID3DBlob* blob,
__in_opt ID3D11ClassLinkage *pClassLinkage = NULL)
{
if (device && blob) {
ID3D11PixelShader* pixelShader = NULL;
HRESULT hr = device -> CreatePixelShader(
blob->GetBufferPointer(),
blob->GetBufferSize(),
pClassLinkage,
&pixelShader);
if (SUCCEEDED(hr)) {
set(pixelShader);
} else {
throw IException("Failed to CreatePixelShader. HRESULT(0x%lx)", hr);
}
} else {
throw IException("Invalid argument. ID3D11Device or ID3D11Blob is NULL.");
}
}
public:
Direct3D11PixelShader(
__in ID3D11Device* device,
__in const void *pShaderBytecode,
__in SIZE_T bytecodeLength,
__in_opt ID3D11ClassLinkage *pClassLinkage = NULL)
{
if (device) {
ID3D11PixelShader* pixelShader = NULL;
HRESULT hr = device -> CreatePixelShader(
pShaderBytecode,
bytecodeLength,
pClassLinkage,
&pixelShader);
if (SUCCEEDED(hr)) {
set(pixelShader);
} else {
throw IException("Failed to CreatePixelShader. HRESULT(0x%lx)", hr);
}
} else {
throw IException("Invalid argument. ID3D11Device is NULL.");
}
}
public:
Direct3D11PixelShader(
__in ID3D11Device* device,
__in const TCHAR* fullpath, //shader file fullpath
__in const char* functionName,
__in const char* profile,
__in_opt ID3D11ClassLinkage *pClassLinkage = NULL)
{
if (device) {
Direct3D11Blob* pixelShaderBlob = new Direct3D11Blob(fullpath, functionName, profile);
if (pixelShaderBlob) {
ID3D11PixelShader* pixelShader = NULL;
HRESULT hr = device -> CreatePixelShader(
pixelShaderBlob->getBufferPointer(),
pixelShaderBlob->getBufferSize(),
pClassLinkage,
&pixelShader);
delete pixelShaderBlob;
if (SUCCEEDED(hr)) {
set(pixelShader);
} else {
throw IException("Failed to CreateVertexShader. HRESULT(0x%lx)", hr);
}
} else {
throw IException("Direct3D10Blob is NULL.");
}
} else {
throw IException("Invalid argument. ID3D11Device is NULL");
}
}
~Direct3D11PixelShader()
{
}
operator ID3D11PixelShader*()
{
return getPixelShader();
}
ID3D11PixelShader* getPixelShader()
{
ID3D11PixelShader* shader = (ID3D11PixelShader*)getIUnknown();
if (shader) {
return shader;
} else {
throw IException("ID3D11PixelShader is NULL.");
}
}
};
}
Last modified: 5 May 2019
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