SOL9 2.0 Class: Direct3D11Predicate
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Source code
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* Direct3D11Predicate.h
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*****************************************************************************/
// 2016/01/01
#pragma once
#include <sol/direct3d11/Direct3D11Query.h>
namespace SOL {
class Direct3D11Predicate : public Direct3D11Query {
public:
Direct3D11Predicate(
__in ID3D11Device* device,
__in const D3D11_QUERY_DESC *pPredicateDesc)
{
if (device) {
ID3D11Predicate* predicate = NULL;
HRESULT hr = device -> CreatePredicate(
pPredicateDesc,
&predicate);
if (SUCCEEDED(hr)) {
set(predicate);
} else {
throw IException("Failed to CreatePredicate. HRESULT(0x%lx)", hr);
}
} else {
throw IException("Invalid argument. ID3D11Device is NULL");
}
}
~Direct3D11Predicate()
{
}
operator ID3D11Predicate*()
{
return getPredicate();
}
ID3D11Predicate* getPredicate()
{
ID3D11Predicate* predicate = (ID3D11Predicate*)getIUnknown();
if (predicate) {
return predicate;
} else {
throw IException("ID3D11Predicate is NULL.");
}
}
};
}
Last modified: 5 May 2019
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