SOL9 2.0 Class: Direct3D11Preprocessor
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Source code
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* Direct3D11Preprocessor.h
*
*****************************************************************************/
//2016/02/27
#pragma once
#include <sol/CharFileReader.h>
#include <sol/direct3d11/Direct3D11Blob.h>
#include <d3dcompiler.h>
/*
HRESULT WINAPI
D3DPreprocess(__in_bcount(SrcDataSize) LPCVOID pSrcData,
__in SIZE_T SrcDataSize,
__in_opt LPCSTR pSourceName,
__in_opt CONST D3D_SHADER_MACRO* pDefines,
__in_opt ID3DInclude* pInclude,
__out ID3DBlob** ppCodeText,
__out_opt ID3DBlob** ppErrorMsgs);
*/
namespace SOL {
class Direct3D11Preprocessor :public Direct3D11Blob {
public:
Direct3D11Preprocessor(
__in const void* data,
__in size_t dataSize,
__in_opt LPCSTR pSourceName = NULL,
__in_opt CONST D3D_SHADER_MACRO* pDefines = NULL,
__in_opt ID3DInclude* pInclude = NULL)
:Direct3D11Blob()
{
ID3DBlob* preprocessed = NULL;
ID3DBlob* errors = NULL;
HRESULT hr = D3DPreprocess(
data,
dataSize,
pSourceName,
pDefines,
pInclude,
&preprocessed,
&errors);
if (errors) {
const char* message = (const char*)errors->GetBufferPointer();
char* title = "Error";
if (strstr(message, "warning")) {
title = "Warning";
}
MessageBoxA(NULL, message, title, MB_OK);
errors -> Release();
}
if (SUCCEEDED(hr)) {
set(preprocessed);
} else {
throw IException("Failed to D3DPreprocess.");
}
}
public:
Direct3D11Preprocessor(
__in const CharFileReader* fileReader,
__in_opt LPCSTR pSourceName = NULL,
__in_opt CONST D3D_SHADER_MACRO* pDefines = NULL,
__in_opt ID3DInclude* pInclude = NULL)
:Direct3D11Blob()
{
if (fileReader == NULL) {
throw IException("Invalid fileReader parameter.");
}
ID3DBlob* preprocessed = NULL;
ID3DBlob* errors = NULL;
HRESULT hr = D3DPreprocess(
fileReader->getData(),
fileReader->getDataSize(),
pSourceName,
pDefines,
pInclude,
&preprocessed,
&errors);
if (errors) {
const char* message = (const char*)errors->GetBufferPointer();
char* title = "Error";
if (strstr(message, "warning")) {
title = "Warning";
}
MessageBoxA(NULL, message, title, MB_OK);
errors -> Release();
}
if (SUCCEEDED(hr)) {
set(preprocessed);
} else {
throw IException("Failed to D3DPreprocess.");
}
}
~Direct3D11Preprocessor()
{
}
};
}
Last modified: 5 May 2019
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