SOL9 2.0 Class: Direct3D11Resource
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Source code
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* Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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* Direct3D11Resource.h
*
*****************************************************************************/
// 2016/01/13
#pragma once
#include <sol/direct3d11/Direct3D11DeviceChild.h>
namespace SOL {
class Direct3D11Resource : public Direct3D11DeviceChild {
public:
Direct3D11Resource()
{
}
//Constructor
Direct3D11Resource(ID3D11View *view)
:Direct3D11DeviceChild()
{
ID3D11Resource *resource = NULL;
view ->GetResource(&resource);
set(resource);
}
Direct3D11Resource(ID3D11Resource *resource)
:Direct3D11DeviceChild()
{
if (resource) {
set(resource);
} else {
throw IException("Invalid argument. ID3D11Resource is NULL.");
}
}
//Constructor based on D3DX11CreateTextureFromFile.
Direct3D11Resource(
__in ID3D11Device* pDevice,
__in LPCTSTR pSrcFile,
__in D3DX11_IMAGE_LOAD_INFO* loadInfo,
__in ID3DX11ThreadPump* pPump = NULL,
__out HRESULT* pHResult = NULL)
:Direct3D11DeviceChild()
{
ID3D11Resource *resource = NULL;
HRESULT hr = D3DX11CreateTextureFromFile(
pDevice,
pSrcFile,
loadInfo,
pPump,
&resource,
pHResult);
if (SUCCEEDED(hr)) {
set(resource);
} else {
throw IException("Failed to D3DX11CreateTextureFromFile. HRESULT(0x%lx)", hr)
}
}
public:
//Constructor based on D3DX11CreateTextureFromFile
Direct3D11Resource(
__in ID3D11Device* pDevice,
__in LPCTSTR pSrcFile,
__in DXGI_FORMAT format, // DXGI_FORMAT_R8G8B8A8_UNORM
__in D3D11_USAGE usage, // D3D11_USAGE_STAGING;
__in UINT bindFlags, // D3D11_USAGE_STAGING;
__in UINT cpuAccessFlags) //D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ;
:Direct3D11DeviceChild()
{
D3DX11_IMAGE_LOAD_INFO loadInfo;
memset(&loadInfo, 0, sizeof(loadInfo));
loadInfo.Usage = usage; //D3D11_USAGE_STAGING;
loadInfo.BindFlags = bindFlags; //D3D11_BIND_SHADER_RESOURCE;
loadInfo.CpuAccessFlags = cpuAccessFlags; //D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ;
loadInfo.Format = format; //DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
ID3D11Resource *resource = NULL;
HRESULT hr = D3DX11CreateTextureFromFile(
pDevice,
pSrcFile,
&loadInfo,
NULL,
&resource,
NULL);
if (SUCCEEDED(hr)) {
set(resource);
} else {
throw IException("Failed to D3DX11CreateTextureFromFile. HRESULT(0x%lx)", hr)
}
}
/*This is a simpler constructor than the above, which uses the following NULL parameters
ID3DX11ThreadPump* pPump = NULL,
HRESULT* pHResult = NULL
*/
//Constructor based on D3DX11CreateTextureFromFile.
Direct3D11Resource(
ID3D11Device* pDevice,
LPCTSTR pSrcFile)
:Direct3D11DeviceChild()
{
D3DX11_IMAGE_LOAD_INFO loadInfo;
memset(&loadInfo, 0, sizeof(loadInfo));
ID3D11Resource *resource = NULL;
HRESULT hr = D3DX11CreateTextureFromFile(
pDevice,
pSrcFile,
&loadInfo,
NULL,
&resource,
NULL);
if (SUCCEEDED(hr)) {
set(resource);
} else {
throw IException("Failed to D3DX11CreateTextureFromFile. HRESULT(0x%lx)", hr)
}
}
//Constructor based on D3DX11CreateTextureFromMemory.
Direct3D11Resource(
__in ID3D11Device *pDevice,
__in LPCVOID pSrcData,
__in SIZE_T srcDataSize,
__in D3DX11_IMAGE_LOAD_INFO *pLoadInfo,
__in ID3DX11ThreadPump *pPump,
__out HRESULT *pHResult
)
:Direct3D11DeviceChild()
{
ID3D11Resource *resource = NULL;
HRESULT hr = D3DX11CreateTextureFromMemory(
pDevice,
pSrcData,
srcDataSize,
pLoadInfo,
pPump,
&resource,
pHResult);
if (SUCCEEDED(hr)) {
set(resource);
} else {
throw IException("Failed to D3DX11CreateTextureFromMemory. HRESULT(0x%lx)", hr)
}
}
//Constructor based on D3DX11CreateTextureFromResource.
Direct3D11Resource(
__in ID3D11Device *pDevice,
__in HMODULE hSrcModule,
__in LPCTSTR pSrcResource,
__in D3DX11_IMAGE_LOAD_INFO *pLoadInfo,
__in ID3DX11ThreadPump *pPump,
__out HRESULT *pHResult
)
:Direct3D11DeviceChild()
{
ID3D11Resource *resource = NULL;
HRESULT hr = D3DX11CreateTextureFromResource(
pDevice,
hSrcModule,
pSrcResource,
pLoadInfo,
pPump,
&resource,
pHResult
);
if (SUCCEEDED(hr)) {
set(resource);
} else {
throw IException("Failed to D3DX11CreateTextureFromResource. HRESULT(0x%lx)", hr)
}
}
~Direct3D11Resource()
{
}
operator ID3D11Resource*()
{
return getResource();
}
ID3D11Resource* getResource()
{
ID3D11Resource* resource = (ID3D11Resource*)getIUnknown();
if (resource) {
return resource;
} else {
throw IException("ID3D11Resource is NULL.");
}
}
void getType(
__out D3D11_RESOURCE_DIMENSION *pResourceDimension)
{
ID3D11Resource* resource = getResource();
resource -> GetType(pResourceDimension);
}
void setEvictionPriority(
__in UINT evictionPriority)
{
ID3D11Resource* resource = getResource();
resource -> SetEvictionPriority(evictionPriority);
}
UINT getEvictionPriority()
{
ID3D11Resource* resource = getResource();
return resource -> GetEvictionPriority();
}
};
}
Last modified: 5 May 2019
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