SOL9 2.0 Class: Direct3D11ShaderResourceView
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Source code
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* Direct3D11ShaderResourceView.h
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// 2016/01/13
// This is base ond C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include
#pragma once
#include <sol/direct3d11/Direct3D11View.h>
namespace SOL {
class Direct3D11ShaderResourceView : public Direct3D11View{
public:
//Constructor based on D3DX11CreateShaderResourceViewFromFile.
Direct3D11ShaderResourceView(
__in ID3D11Device* device,
__in LPCTSTR sourceFile,
__in const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
__in DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM
)
:Direct3D11View()
{
D3DX11_IMAGE_LOAD_INFO loadInfo;
ZeroMemory(&loadInfo, sizeof(loadInfo));
loadInfo.BindFlags = D3D11_BIND_SHADER_RESOURCE;
loadInfo.Format = format; //DXGI_FORMAT_R8G8B8A8_UNORM;
ID3D11ShaderResourceView* resourceView = NULL;
HRESULT hr = D3DX11CreateShaderResourceViewFromFile(
device,
sourceFile,
&loadInfo,
NULL,
&resourceView,
NULL);
if (SUCCEEDED(hr)) {
set(resourceView);
} else {
throw IException("Failed to D3DX11CreateShaderResourceViewFromFile. HRESULT(0x%lx)", hr);
}
}
//Constructor based on D3DX10CreateShaderResourceViewFromFile.
Direct3D11ShaderResourceView(
__in ID3D11Device* device,
__in LPCTSTR sourceFile,
__in const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
__in D3DX11_IMAGE_LOAD_INFO* loadInfo)
:Direct3D11View()
{
ID3D11ShaderResourceView* resourceView = NULL;
HRESULT hr = D3DX11CreateShaderResourceViewFromFile(
device,
sourceFile,
loadInfo,
NULL,
&resourceView,
NULL);
if (SUCCEEDED(hr)) {
set(resourceView);
} else {
throw IException("Failed to D3DX11CreateShaderResourceViewFromFile. HRESULT(0x%lx)", hr);
}
}
public:
Direct3D11ShaderResourceView(
__in ID3D11Device* device,
__in ID3D11Resource *pResource,
__in_opt const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc)
{
ID3D11ShaderResourceView* srView = NULL;
if (device) {
HRESULT hr = device -> CreateShaderResourceView(
pResource,
pDesc,
&srView);
if (SUCCEEDED(hr)) {
set(srView);
} else {
throw IException("Failed to CreateShaderResourceView. HRESULT(0x%lx)", hr);
}
} else {
throw IException("Invalid argument. ID3D11Device is NULL.");
}
}
//Constructor based on D3DX11CreateShaderResourceViewFromMemory.
Direct3D11ShaderResourceView(
__in ID3D11Device *pDevice,
__in LPCVOID pSrcData,
__in SIZE_T srcDataSize,
__in D3DX11_IMAGE_LOAD_INFO *pLoadInfo,
__in ID3DX11ThreadPump *pPump,
__out HRESULT *pHResult)
:Direct3D11View()
{
ID3D11ShaderResourceView *resourceView = NULL;
HRESULT hr = D3DX11CreateShaderResourceViewFromMemory(
pDevice,
pSrcData,
srcDataSize,
pLoadInfo,
pPump,
&resourceView,
pHResult
);
if (SUCCEEDED(hr)) {
set(resourceView);
} else {
throw IException("Failed to D3DX11CreateShaderResourceViewFromMemory. HRESULT(0x%lx)", hr);
}
}
//Constructor based on D3DX11CreateShaderResourceViewFromResource.
Direct3D11ShaderResourceView(
__in ID3D11Device *pDevice,
__in HMODULE hSrcModule,
__in LPCTSTR pSrcResource,
__in D3DX11_IMAGE_LOAD_INFO *pLoadInfo,
__in ID3DX11ThreadPump *pPump,
__out HRESULT *pHResult)
:Direct3D11View()
{
ID3D11ShaderResourceView *resourceView = NULL;
HRESULT hr = D3DX11CreateShaderResourceViewFromResource(
pDevice,
hSrcModule,
pSrcResource,
pLoadInfo,
pPump,
&resourceView,
pHResult
);
if (SUCCEEDED(hr)) {
set(resourceView);
} else {
throw IException("Failed to D3DX11CreateShaderResourceViewFromResource. HRESULT(0x%lx)", hr);
}
}
~Direct3D11ShaderResourceView()
{
}
operator ID3D11ShaderResourceView*()
{
return getShaderResourceView();
}
ID3D11ShaderResourceView* getShaderResourceView()
{
ID3D11ShaderResourceView* view = (ID3D11ShaderResourceView*)getIUnknown();
if (view) {
return view;
} else {
throw IException("ID3D11ShaderResourceView is NULL.");
}
}
void getDesc(
__out D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc)
{
ID3D11ShaderResourceView* view = getShaderResourceView();
view -> GetDesc(pDesc);
}
};
}
Last modified: 5 May 2019
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