SOL9 2.0 Class: Direct3D11Texture3D
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Source code
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* Direct3D11Texture3D.h
*
*****************************************************************************/
// 2016/01/01
#pragma once
#include <sol/direct3d11/Direct3D11Resource.h>
namespace SOL {
class Direct3D11Texture3D : public Direct3D11Resource {
public:
Direct3D11Texture3D(
__in ID3D11Device* device,
__in const D3D11_TEXTURE3D_DESC *pDesc,
__in const D3D11_SUBRESOURCE_DATA *pInitialData)
{
if (device) {
ID3D11Texture3D* texture3D = NULL;
HRESULT hr = device -> CreateTexture3D(
pDesc,
pInitialData,
&texture3D);
if (SUCCEEDED(hr)) {
set(texture3D);
} else {
throw IException("Failed to CreateTexture3D. HRESULT(0x%lx)", hr);
}
} else {
throw IException("Invalid argument. ID3D11Device is NULL.");
}
}
~Direct3D11Texture3D()
{
}
operator ID3D11Texture3D*()
{
return getTexture3D();
}
ID3D11Texture3D* getTexture3D()
{
ID3D11Texture3D* texture = (ID3D11Texture3D*)getIUnknown();
if (texture) {
return texture;
} else {
throw IException("ID3D11Texture3D is NULL.");
}
}
void getDesc(
__out D3D11_TEXTURE3D_DESC *pDesc)
{
ID3D11Texture3D* texture = getTexture3D();
texture -> GetDesc(pDesc);
}
};
}
Last modified: 5 May 2019
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