SOL9 2.0 Class: Direct3D11VertexShader
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Source code
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* Direct3D11VertexShader.h
*
*****************************************************************************/
// 2016/01/01
#pragma once
#include <sol/direct3d11/Direct3D11DeviceChild.h>
#include <sol/direct3d11/Direct3D11Blob.h>
namespace SOL {
class Direct3D11VertexShader : public Direct3D11DeviceChild {
public:
//2016/02/20
Direct3D11VertexShader(
__in ID3D11Device* device,
__in ID3DBlob* blob,
__in_opt ID3D11ClassLinkage *pClassLinkage = NULL)
{
if (device && blob) {
ID3D11VertexShader* vertexShader = NULL;
HRESULT hr = device -> CreateVertexShader(
blob->GetBufferPointer(),
blob->GetBufferSize(),
pClassLinkage,
&vertexShader);
if (SUCCEEDED(hr)) {
set(vertexShader);
} else {
throw IException("Failed to CreateVertexShader. HRESULT(0x%lx)", hr);
}
} else {
throw IException("Invalid argument. ID3D11Device or ID3D11Blob is NULL");
}
}
public:
Direct3D11VertexShader(
__in ID3D11Device* device,
__in void* pShaderBytecode,
__in SIZE_T bytecodeLength,
__in_opt ID3D11ClassLinkage *pClassLinkage = NULL)
{
if (device) {
ID3D11VertexShader* vertexShader = NULL;
HRESULT hr = device -> CreateVertexShader(
pShaderBytecode,
bytecodeLength,
pClassLinkage,
&vertexShader);
if (SUCCEEDED(hr)) {
set(vertexShader);
} else {
throw IException("Failed to CreateVertexShader. HRESULT(0x%lx)", hr);
}
} else {
throw IException("Invalid argument. ID3D11Device is NULL");
}
}
public:
Direct3D11VertexShader(
__in ID3D11Device* device,
__in const TCHAR* fullpath, //shader file fullpath
__in const char* functionName,
__in const char* profile,
__in_opt ID3D11ClassLinkage *pClassLinkage = NULL)
{
if (device) {
Direct3D11Blob* vertexShaderBlob = new Direct3D11Blob(fullpath, functionName, profile);
if (vertexShaderBlob) {
ID3D11VertexShader* vertexShader = NULL;
HRESULT hr = device -> CreateVertexShader(
vertexShaderBlob->getBufferPointer(),
vertexShaderBlob->getBufferSize(),
pClassLinkage,
&vertexShader);
delete vertexShaderBlob;
if (SUCCEEDED(hr)) {
set(vertexShader);
} else {
throw IException("Failed to CreateVertexShader. HRESULT(0x%lx)", hr);
}
} else {
throw IException("Direct3D11Blob is NULL.");
}
} else {
throw IException("Invalid argument. ID3D11Device is NULL");
}
}
~Direct3D11VertexShader()
{
}
operator ID3D11VertexShader*()
{
return getVertexShader();
}
ID3D11VertexShader* getVertexShader()
{
ID3D11VertexShader* shader = (ID3D11VertexShader*)getIUnknown();
if (shader) {
return shader;
} else {
throw IException("ID3D11VertexShader is NULL.");
}
}
};
}
Last modified: 5 May 2019
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