SOL9 2.0 Class: Direct3D12BarrieredGraphicsCommandList
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Source code
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* Direct3D12BarrieredGraphicsCommandList.h
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*****************************************************************************/
// 2016/10/30
#pragma once
#include <sol/direct3d12/Direct3D12GraphicsCommandList.h>
#include <sol/direct3d12/D3D12ResourceBarrier.h>
namespace SOL {
class Direct3D12BarrieredGraphicsCommandList : public Direct3D12GraphicsCommandList {
private:
ID3D12CommandAllocator* allocator;
D3D12ResourceBarrier barrier;
public:
Direct3D12BarrieredGraphicsCommandList(
__in ID3D12Device* device,
__in ID3D12CommandAllocator* commandAllocator,
__in ID3D12PipelineState* pipelineState=nullptr,
__in UINT nodeMask = 0,
__in bool closeOnStartup=true)
:Direct3D12GraphicsCommandList(
device,
commandAllocator,
pipelineState,
nodeMask,
closeOnStartup),
allocator(commandAllocator)
{
}
~Direct3D12BarrieredGraphicsCommandList()
{
}
void startRendering(__in ID3D12Resource* resource)
{
allocator->Reset();
reset(allocator, nullptr);
barrier.setResource(resource);
barrier.startRendering();
this->resourceBarrier(1, barrier);
}
void endRendering()
{
// barrier.setResource(resource);
barrier.endRendering();
this->resourceBarrier(1, barrier);
close();
}
};
}
Last modified: 5 May 2019
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