SOL9 2.0 Class: Direct3D12Buffer
|
Source code
/******************************************************************************
*
* Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions, and the following disclaimer.
*
* 2. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
* Direct3D12Buffer.h
*
*****************************************************************************/
// 2016/10/10
#pragma once
#include <sol/direct3d12/Direct3D12Resource.h>
namespace SOL {
class Direct3D12Buffer : public Direct3D12Resource {
private:
UINT bufferSize;
public:
Direct3D12Buffer(
__in ID3D12Device* device,
__in const void* data,
UINT sizeInBytes,
D3D12_HEAP_TYPE type = D3D12_HEAP_TYPE_UPLOAD,
DXGI_FORMAT format=DXGI_FORMAT_UNKNOWN)
:Direct3D12Resource(),
bufferSize(sizeInBytes)
{
if (device == nullptr || data == nullptr || sizeInBytes <1 ) {
throw IException("Invalid parameters.");
}
D3D12_HEAP_PROPERTIES heapProp;
memset(&heapProp, 0, sizeof(heapProp));
heapProp.Type = type; //D3D12_HEAP_TYPE_UPLOAD; //UPLOAD
heapProp.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
heapProp.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
heapProp.CreationNodeMask = 1;
heapProp.VisibleNodeMask = 1;
D3D12_RESOURCE_DESC resDesc;
memset(&resDesc, 0, sizeof(resDesc));
resDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
resDesc.Alignment = 0;
resDesc.Width = 256; //2016/11/14 sizeInBytes;
resDesc.Height = 1;
resDesc.DepthOrArraySize = 1;
resDesc.MipLevels = 1;
resDesc.Format = format; //DXGI_FORMAT_UNKNOWN; //
resDesc.SampleDesc.Count = 1;
resDesc.SampleDesc.Quality = 0;
resDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
resDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
createCommittedResource(device,
&heapProp,
D3D12_HEAP_FLAG_NONE,
&resDesc,
D3D12_RESOURCE_STATE_GENERIC_READ,
nullptr);
// Map resource to the desitination.
unsigned char* destination = NULL;
map(0, nullptr, (void**)&destination);
// Do copy the data to the destination
memcpy(destination, data, sizeInBytes);
// Unmap
unmap(0, nullptr);
}
public:
Direct3D12Buffer(
__in ID3D12Device* device,
__in D3D12_HEAP_PROPERTIES* heapProp,
__in D3D12_RESOURCE_DESC* resDesc,
__in const void* data,
UINT sizeInBytes,
D3D12_HEAP_TYPE type = D3D12_HEAP_TYPE_UPLOAD,
DXGI_FORMAT format=DXGI_FORMAT_UNKNOWN)
:Direct3D12Resource(),
bufferSize(sizeInBytes)
{
if (device == nullptr || heapProp == nullptr || resDesc == nullptr ||
data == nullptr || sizeInBytes <1 ) {
throw IException("Invalid parameters.");
}
createCommittedResource(device,
heapProp,
D3D12_HEAP_FLAG_NONE,
resDesc,
D3D12_RESOURCE_STATE_GENERIC_READ,
nullptr);
// Map resource to the desitination.
unsigned char* destination = NULL;
map(0, nullptr, (void**)&destination);
// Do copy the data to the destination
memcpy(destination, data, sizeInBytes);
// Unmap
unmap(0, nullptr);
}
~Direct3D12Buffer()
{
}
virtual UINT getBufferSize()
{
return bufferSize;
}
};
}
Last modified: 5 May 2019
Copyright (c) 2009-2019 Antillia.com ALL RIGHTS RESERVED.