SOL9 2.0 Class: Direct3D12CommandAllocator
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Source code
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* Direct3D12CommandAllocator.h
*
*****************************************************************************/
// 2016/09/25
#pragma once
#include <sol/direct3d12/Direct3D12Pageable.h>
namespace SOL {
class Direct3D12CommandAllocator : public Direct3D12Pageable {
public:
Direct3D12CommandAllocator(
__in ID3D12Device* device,
__in D3D12_COMMAND_LIST_TYPE type=D3D12_COMMAND_LIST_TYPE_DIRECT)
:Direct3D12Pageable()
{
ID3D12CommandAllocator* commandAllocator = NULL;
if (device) {
HRESULT hr = device -> CreateCommandAllocator(type, IID_PPV_ARGS(&commandAllocator));
if (SUCCEEDED(hr)) {
set(commandAllocator);
} else {
throw IException("Failed to ID3D12Device::CreateCommandAllocator. HRESULT(0x%lx)", hr);
}
} else {
throw IException("ID3D12Device is NULL")
}
}
Direct3D12CommandAllocator(
__in ID3D12CommandAllocator* commandAllocator)
:Direct3D12Pageable(commandAllocator)
{
}
~Direct3D12CommandAllocator()
{
}
operator ID3D12CommandAllocator*()
{
return getCommandAllocator();
}
ID3D12CommandAllocator* getCommandAllocator()
{
ID3D12CommandAllocator* commandAllocator = (ID3D12CommandAllocator*)getIUnknown();
if (commandAllocator) {
return commandAllocator;
} else {
throw IException("ID3D12CommandAllocator is NULL.");
}
}
void reset()
{
ID3D12CommandAllocator* commandAllocator = getCommandAllocator();
commandAllocator->Reset();
}
};
}
Last modified: 5 May 2019
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