SOL9 2.0 Class: Direct3D12CommandList
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Source code
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* Direct3D12CommandList.h
*
*****************************************************************************/
// 2016/09/25
#pragma once
#include <sol/direct3d12/Direct3D12DeviceChild.h>
namespace SOL {
class Direct3D12CommandList : public Direct3D12DeviceChild {
public:
Direct3D12CommandList()
:Direct3D12DeviceChild()
{
}
Direct3D12CommandList(
__in ID3D12Device* device,
__in UINT nodeMask,
__in D3D12_COMMAND_LIST_TYPE type,
__in ID3D12CommandAllocator *pCommandAllocator,
__in ID3D12PipelineState *pInitialState)
:Direct3D12DeviceChild()
{
if (device) {
ID3D12CommandList* commandList = NULL;
HRESULT hr = device -> CreateCommandList(
nodeMask,
type,
pCommandAllocator,
pInitialState,
IID_PPV_ARGS(&commandList));
if (SUCCEEDED(hr)) {
set(commandList);
} else {
throw IException("Failed to ID3D12Device::CreateCommandList. HRESULT(0x%lx)", hr);
}
} else {
throw IException("ID3D12Device is NULL.");
}
}
Direct3D12CommandList(
__in ID3D12CommandList* commandList)
:Direct3D12DeviceChild(commandList)
{
}
~Direct3D12CommandList()
{
}
operator ID3D12CommandList*()
{
return getCommandList();
}
ID3D12CommandList* getCommandList()
{
ID3D12CommandList* commandList = (ID3D12CommandList*)getIUnknown();
if (commandList) {
return commandList;
} else {
throw IException("ID3D12CommandList is NULL.");
}
}
D3D12_COMMAND_LIST_TYPE getType()
{
ID3D12CommandList* commandList = getCommandList();
return commandList->GetType();
}
};
}
Last modified: 5 May 2019
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