SOL9 2.0 Class: Direct3D12ConstantBuffer
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Source code
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* Direct3D12ConstantBuffer.h
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// 2016/10/01
#pragma once
#include <sol/direct3d12/Direct3D12Buffer.h>
namespace SOL {
class Direct3D12ConstantBuffer : public Direct3D12Buffer {
private:
public:
Direct3D12ConstantBuffer(
__in ID3D12Device* device,
__in const void* indices,
__in UINT sizeInBytes, //sizeInbytes for indices.
__in D3D12_HEAP_TYPE type = D3D12_HEAP_TYPE_UPLOAD,
__in DXGI_FORMAT format=DXGI_FORMAT_UNKNOWN)
:Direct3D12Buffer(device, indices, sizeInBytes, type, format)
{
}
~Direct3D12ConstantBuffer()
{
}
};
}
Last modified: 5 May 2019
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