SOL9 2.0 Class: Direct3D12Debug
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Source code
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* Direct3D12Debug.h
*
*****************************************************************************/
// 2016/09/25
#pragma once
#include <sol/direct3d12/Direct3D12Object.h>
namespace SOL {
class Direct3D12Debug : public Direct3D12Object {
public:
Direct3D12Debug()
:Direct3D12Object()
{
ID3D12Debug* debug = NULL;
HRESULT hr = D3D12GetDebugInterface(IID_PPV_ARGS(&debug));
if (SUCCEEDED(hr)) {
set(debug);
debug->EnableDebugLayer();
} else {
throw IException("Failed to D3D12GetDebugInterface. HRESULT(0x%lx)", hr);
}
}
~Direct3D12Debug()
{
}
};
}
Last modified: 5 May 2019
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