SOL9 2.0 Class: Direct3D12DescriptorHeap
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Source code
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* Direct3D12DescriptorHeap.h
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*****************************************************************************/
// 2016/09/25
#pragma once
#include <sol/direct3d12/Direct3D12Pageable.h>
namespace SOL {
class Direct3D12DescriptorHeap : public Direct3D12Pageable {
public:
Direct3D12DescriptorHeap()
:Direct3D12Pageable()
{
}
Direct3D12DescriptorHeap(
__in ID3D12Device* device,
__in UINT bufferCount,
__in D3D12_DESCRIPTOR_HEAP_TYPE type,
__in D3D12_DESCRIPTOR_HEAP_FLAGS flag=D3D12_DESCRIPTOR_HEAP_FLAG_NONE)
{
if (device == nullptr) {
throw IException("Invalid parameter. iD3D12Device is NULL.");
}
//1 Define a descriptorHeap description
D3D12_DESCRIPTOR_HEAP_DESC desc;
memset(&desc, 0, sizeof(desc));
desc.NumDescriptors = bufferCount;
desc.Type = type;
desc.Flags = flag;
desc.NodeMask = 0;
createDescriptorHeap(device, &desc);
}
Direct3D12DescriptorHeap(
__in ID3D12Device* device,
__in const D3D12_DESCRIPTOR_HEAP_DESC* desc)
:Direct3D12Pageable()
{
if (device == nullptr || desc == nullptr) {
throw IException("Invalid parameter.");
}
createDescriptorHeap(device, desc);
}
void createDescriptorHeap(
__in ID3D12Device* device,
__in const D3D12_DESCRIPTOR_HEAP_DESC* desc)
{
ID3D12DescriptorHeap* descriptorHeap = NULL;
if (device && desc) {
HRESULT hr = device -> CreateDescriptorHeap(
desc,
IID_PPV_ARGS(&descriptorHeap));
if (SUCCEEDED(hr)) {
set(descriptorHeap);
} else {
throw IException("Failed to CreateDescriptorHeap. HRESULT(0x%lx)", hr);
}
} else {
throw IException("Invalid parameter.");
}
}
Direct3D12DescriptorHeap(
__in ID3D12DescriptorHeap* descriptorHeap)
:Direct3D12Pageable(descriptorHeap)
{
}
~Direct3D12DescriptorHeap()
{
}
operator ID3D12DescriptorHeap*()
{
return getDescriptorHeap();
}
ID3D12DescriptorHeap* getDescriptorHeap()
{
ID3D12DescriptorHeap* descriptorHeap = (ID3D12DescriptorHeap*)getIUnknown();
if (descriptorHeap) {
return descriptorHeap;
} else {
throw IException("ID3D12DescriptorHeap is NULL.");
}
}
D3D12_DESCRIPTOR_HEAP_DESC getDesc()
{
ID3D12DescriptorHeap* descriptorHeap = getDescriptorHeap();
return descriptorHeap->GetDesc();
}
D3D12_CPU_DESCRIPTOR_HANDLE getCPUDescriptorHandleForHeapStart()
{
ID3D12DescriptorHeap* descriptorHeap = getDescriptorHeap();
return descriptorHeap->GetCPUDescriptorHandleForHeapStart();
}
D3D12_GPU_DESCRIPTOR_HANDLE getGPUDescriptorHandleForHeapStart()
{
ID3D12DescriptorHeap* descriptorHeap = getDescriptorHeap();
return descriptorHeap->GetGPUDescriptorHandleForHeapStart();
}
operator D3D12_CPU_DESCRIPTOR_HANDLE()
{
return getCPUDescriptorHandleForHeapStart();
}
operator D3D12_GPU_DESCRIPTOR_HANDLE()
{
return getGPUDescriptorHandleForHeapStart();
}
};
}
Last modified: 5 May 2019
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