SOL9 2.0 Class: Direct3D12DeviceChild
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Source code
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* Direct3D12DeviceChild.h
*
*****************************************************************************/
// 2016/09/25
#pragma once
#include <sol/direct3d12/Direct3D12Object.h>
#include <d3d12.h>
namespace SOL {
class Direct3D12DeviceChild : public Direct3D12Object {
public:
Direct3D12DeviceChild(
__in ID3D12DeviceChild* deviceChild=NULL)
:Direct3D12Object(deviceChild)
{
}
~Direct3D12DeviceChild()
{
}
operator ID3D12DeviceChild*()
{
return getDeviceChild();
}
ID3D12DeviceChild* getDeviceChild()
{
ID3D12DeviceChild* deviceChild = (ID3D12DeviceChild*)getIUnknown();
if (deviceChild) {
return deviceChild;
} else {
throw IException("ID3D12DeviceChild is NULL.");
}
}
void getDevice(REFIID riid,
_COM_Outptr_opt_ void **ppvDevice)
{
ID3D12DeviceChild* deviceChild = getDeviceChild();
HRESULT hr = deviceChild->GetDevice(
riid,
ppvDevice);
if (FAILED(hr)) {
throw IException("Failed to ID3D12DeviceChild::GetDevice. hr=%ld", hr);
}
}
};
}
Last modified: 5 May 2019
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