SOL9 2.0 Class: Direct3D12IndexBuffer

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Source code

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 *
 * Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 
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 *  Direct3D12IndexBuffer.h
 *
 *****************************************************************************/

// 2016/10/01

#pragma once

#include <sol/direct3d12/Direct3D12Buffer.h>

namespace SOL {

class Direct3D12IndexBuffer : public Direct3D12Buffer {
private:
  D3D12_INDEX_BUFFER_VIEW indexBufferView;
  
public:
  Direct3D12IndexBuffer(
          __in ID3D12Device*    device,
          __in const void*      indices,
          __in UINT             sizeInBytes,    //sizeInbytes for indices.
          __in D3D12_HEAP_TYPE  type = D3D12_HEAP_TYPE_UPLOAD,
          __in DXGI_FORMAT      format=DXGI_FORMAT_UNKNOWN)
  :Direct3D12Buffer(device, indices, sizeInBytes, type, format)
  {
    memset(&indexBufferView, 0, sizeof(indexBufferView));
    
    indexBufferView.BufferLocation = getGPUVirtualAddress();
    indexBufferView.SizeInBytes    = sizeInBytes;
    indexBufferView.Format         = DXGI_FORMAT_R16_UINT;

  }

  ~Direct3D12IndexBuffer()
  {
  }
  
  operator D3D12_INDEX_BUFFER_VIEW*()
  {
    return &indexBufferView;
  }
  
};

}


Last modified: 5 May 2019

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