SOL9 2.0 Class: Direct3D12IndexBuffer
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Source code
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* Direct3D12IndexBuffer.h
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// 2016/10/01
#pragma once
#include <sol/direct3d12/Direct3D12Buffer.h>
namespace SOL {
class Direct3D12IndexBuffer : public Direct3D12Buffer {
private:
D3D12_INDEX_BUFFER_VIEW indexBufferView;
public:
Direct3D12IndexBuffer(
__in ID3D12Device* device,
__in const void* indices,
__in UINT sizeInBytes, //sizeInbytes for indices.
__in D3D12_HEAP_TYPE type = D3D12_HEAP_TYPE_UPLOAD,
__in DXGI_FORMAT format=DXGI_FORMAT_UNKNOWN)
:Direct3D12Buffer(device, indices, sizeInBytes, type, format)
{
memset(&indexBufferView, 0, sizeof(indexBufferView));
indexBufferView.BufferLocation = getGPUVirtualAddress();
indexBufferView.SizeInBytes = sizeInBytes;
indexBufferView.Format = DXGI_FORMAT_R16_UINT;
}
~Direct3D12IndexBuffer()
{
}
operator D3D12_INDEX_BUFFER_VIEW*()
{
return &indexBufferView;
}
};
}
Last modified: 5 May 2019
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