SOL9 2.0 Class: Direct3D12PipelineState
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Source code
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* Direct3D12PipelineState.h
*
*****************************************************************************/
// 2016/09/25
// 2017/01/10 Added a new constructor.
#pragma once
#include <sol/direct3d12/D3D12RasterizerDesc.h>
#include <sol/direct3d12/D3D12BlendDesc.h>
#include <sol/direct3d12/Direct3D12Pageable.h>
#include <sol/direct3d12/D3D12GraphicsPipelineStateDesc.h>
namespace SOL {
class Direct3D12PipelineState : public Direct3D12Pageable {
public:
Direct3D12PipelineState(
__in ID3D12Device* device,
__in ID3D12RootSignature* rootSignature,
__in const D3D12_INPUT_ELEMENT_DESC* inputElements,
__in const int countOfInputElements,
__in D3D12RasterizerDesc rasterDesc,
__in D3D12BlendDesc blendDesc,
__in const TCHAR* vertexShaderFullpath,
__in const TCHAR* pixelShaderFullpath)
:Direct3D12Pageable()
{
if (device == nullptr ||
rootSignature == nullptr ||
inputElements == nullptr ||
vertexShaderFullpath == nullptr ||
pixelShaderFullpath == nullptr ) {
throw IException("Invalid paramters");
}
//Create a graphicPipelineStateDes.
D3D12GraphicsPipelineStateDesc graphicsPipelineStateDesc(rootSignature);
graphicsPipelineStateDesc.setInputLayput(inputElements, countOfInputElements);
graphicsPipelineStateDesc.setRasterizerState(rasterDesc);
graphicsPipelineStateDesc.setBlendState(blendDesc);
graphicsPipelineStateDesc.setVertexShader(vertexShaderFullpath);
graphicsPipelineStateDesc.setPixelShader(pixelShaderFullpath);
ID3D12PipelineState* pipelineState = NULL;
HRESULT hr = device -> CreateGraphicsPipelineState(
graphicsPipelineStateDesc,
IID_PPV_ARGS(&pipelineState) );
if (SUCCEEDED(hr)) {
set(pipelineState);
} else {
throw IException("Failed to CreateGraphicsPipelineState. HRESULT(0x%lx)", hr);
}
}
public:
Direct3D12PipelineState(
__in ID3D12Device* device,
__in const D3D12_GRAPHICS_PIPELINE_STATE_DESC* desc)
:Direct3D12Pageable()
{
if (device == nullptr || desc == nullptr) {
throw IException("Invalid paramters");
}
ID3D12PipelineState* pipelineState = NULL;
HRESULT hr = device -> CreateGraphicsPipelineState(
desc,
IID_PPV_ARGS(&pipelineState) );
if (SUCCEEDED(hr)) {
set(pipelineState);
} else {
throw IException("Failed to CreateGraphicsPipelineState. HRESULT(0x%lx)", hr);
}
}
Direct3D12PipelineState(
__in ID3D12PipelineState* pipelineState)
:Direct3D12Pageable(pipelineState)
{
}
~Direct3D12PipelineState()
{
}
operator ID3D12PipelineState*()
{
return getPipelineState();
}
ID3D12PipelineState* getPipelineState()
{
ID3D12PipelineState* pipelineState = (ID3D12PipelineState*)getIUnknown();
if (pipelineState) {
return pipelineState;
} else {
throw IException("ID3D12PipelineState is NULL.");
}
}
void getCachedBlob(_COM_Outptr_ ID3DBlob **ppBlob)
{
ID3D12PipelineState* pipelineState = getPipelineState();
HRESULT hr = pipelineState->GetCachedBlob(ppBlob);
if (FAILED(hr)) {
throw IException("Failed to GetCachedBlob. HRESULT(0x%lx)", hr);
}
}
};
}
Last modified: 5 May 2019
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