SOL9 2.0 Class: Direct3D12Resource
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Source code
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* Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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*
* Direct3D12Resource.h
*
*****************************************************************************/
// 2016/09/25
#pragma once
#include <sol/direct3d12/Direct3D12Pageable.h>
namespace SOL {
class Direct3D12Resource : public Direct3D12Pageable {
public:
Direct3D12Resource(
__in ID3D12Pageable* resource=NULL)
:Direct3D12Pageable(resource)
{
}
~Direct3D12Resource()
{
}
void createCommittedResource(__in ID3D12Device* device,
__in const D3D12_HEAP_PROPERTIES* heapProp,
D3D12_HEAP_FLAGS heapFlags,
__in const D3D12_RESOURCE_DESC* resDesc,
D3D12_RESOURCE_STATES resState=D3D12_RESOURCE_STATE_GENERIC_READ,
__in_opt const D3D12_CLEAR_VALUE* clearValue = NULL)
{
ID3D12Resource* resource = NULL;
HRESULT hr = device->CreateCommittedResource(
heapProp,
heapFlags, //D3D12_HEAP_FLAG_NONE,
resDesc,
resState,
nullptr,
IID_PPV_ARGS(&resource));
if (SUCCEEDED(hr)) {
set(resource);
} else {
throw IException("Failed to CreateCommittedResource. HRESULT(0x%lx).", hr );
}
}
operator ID3D12Resource*()
{
return getResource();
}
ID3D12Resource* getResource()
{
ID3D12Resource* resource = (ID3D12Resource*)getIUnknown();
if (resource) {
return resource;
} else {
throw IException("ID3D12Resource is NULL.");
}
}
void map(UINT subresource,
_In_opt_ const D3D12_RANGE *pReadRange,
_Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData)
{
ID3D12Resource* resource = getResource();
HRESULT hr = resource-> Map(
subresource,
pReadRange,
ppData);
if (FAILED(hr)) {
throw IException("Failed to Map.HRESULT(0x%lx)", hr);
}
}
void unmap(UINT subresource,
_In_opt_ const D3D12_RANGE *pWrittenRange)
{
ID3D12Resource* resource = getResource();
resource->Unmap(
subresource,
pWrittenRange);
}
D3D12_RESOURCE_DESC getDesc( )
{
ID3D12Resource* resource = getResource();
return resource->GetDesc();
}
D3D12_GPU_VIRTUAL_ADDRESS getGPUVirtualAddress()
{
ID3D12Resource* resource = getResource();
return resource-> GetGPUVirtualAddress();
}
void writeToSubresource(
UINT dstSubresource,
_In_opt_ const D3D12_BOX *pDstBox,
_In_ const void *pSrcData,
UINT srcRowPitch,
UINT srcDepthPitch)
{
ID3D12Resource* resource = getResource();
HRESULT hr = resource-> WriteToSubresource(
dstSubresource,
pDstBox,
pSrcData,
srcRowPitch,
srcDepthPitch);
if (FAILED(hr)) {
throw IException("Failed to WriteToSubresource.HRESULT(0x%lx)", hr);
}
}
void readFromSubresource(
_Out_ void *pDstData,
UINT dstRowPitch,
UINT dstDepthPitch,
UINT srcSubresource,
_In_opt_ const D3D12_BOX *pSrcBox)
{
ID3D12Resource* resource = getResource();
HRESULT hr = resource -> ReadFromSubresource(
pDstData,
dstRowPitch,
dstDepthPitch,
srcSubresource,
pSrcBox);
if (FAILED(hr)) {
throw IException("Failed to ReadFromSubresource.HRESULT(0x%lx)", hr);
}
}
void getHeapProperties(
_Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties,
_Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags)
{
ID3D12Resource* resource = getResource();
HRESULT hr = resource -> GetHeapProperties(
pHeapProperties,
pHeapFlags);
if (FAILED(hr)) {
throw IException("Failed to ReadFromSubresource.HRESULT(0x%lx)", hr);
}
}
};
}
Last modified: 5 May 2019
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