SOL9 2.0 Class: Direct3D12Texture2D
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Source code
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* Direct3D12Texture2D.h
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*****************************************************************************/
// 2016/10/01
#pragma once
#include <sol/direct3d12/Direct3D12Resource.h>
namespace SOL {
class Direct3D12Texture2D : public Direct3D12Resource {
public:
Direct3D12Texture2D(
__in ID3D12Device* device,
__in UINT width,
__in UINT height,
__in DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM)
:Direct3D12Resource()
{
if (device == nullptr) {
throw IException("Invalid parameter.");
}
D3D12_HEAP_PROPERTIES heapProp;
memset(&heapProp, 0, sizeof(heapProp));
heapProp.Type = D3D12_HEAP_TYPE_DEFAULT;
heapProp.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
heapProp.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
heapProp.CreationNodeMask = 1; //11/03
heapProp.VisibleNodeMask = 1;
D3D12_RESOURCE_DESC resDesc;
memset(&resDesc, 0, sizeof(resDesc));
resDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
resDesc.Width = width;
resDesc.Height = height;
resDesc.DepthOrArraySize = 1;
resDesc.MipLevels = 1;
resDesc.Format = format; //DXGI_FORMAT_R8G8B8A8_UNORM;
resDesc.Flags = D3D12_RESOURCE_FLAG_NONE; //2016/11/02
resDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
resDesc.SampleDesc.Count = 1;
resDesc.SampleDesc.Quality = 0;
createCommittedResource(device,
&heapProp,
D3D12_HEAP_FLAG_NONE,
&resDesc,
D3D12_RESOURCE_STATE_GENERIC_READ,
//D3D12_RESOURCE_STATE_COPY_DEST,
nullptr);
}
~Direct3D12Texture2D()
{
}
};
}
Last modified: 5 May 2019
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