SOL9 2.0 Class: Direct3D12TransformLightConstantBufferView
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Source code
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* Direct3D12TransformLightConstantBufferView.h
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*****************************************************************************/
// 2016/10/15
// Simple constBufferView for D3D12ConstantBuffer (worldViewProject)
#pragma once
#include <sol/direct3d12/Direct3D12ConstantBufferView.h>
#include <sol/direct3d12/D3D12TransformLight.h>
#include <sol/direct3d12/DirectXTransformLight.h>
namespace SOL {
class Direct3D12TransformLightConstantBufferView : public Direct3D12ConstantBufferView {
public:
Direct3D12TransformLightConstantBufferView(
__in ID3D12Device* device,
__in D3D12_CPU_DESCRIPTOR_HANDLE cbvHandle //Handle gotten from Direct3D12CommonDescriptorHeap
)
:Direct3D12ConstantBufferView(
device,
cbvHandle,
sizeof(D3D12TransformLight))
{
}
~Direct3D12TransformLightConstantBufferView()
{
}
//Transformation for World, View, Projection, LightDirection, LightColor and OutputColor.
void update(DirectXTransformLight& lwvp)
{
D3D12TransformLight constantBuffer;
constantBuffer.world = DirectXMatrix::transpose(lwvp.world);
constantBuffer.view = DirectXMatrix::transpose(lwvp.view);
constantBuffer.projection = DirectXMatrix::transpose(lwvp.projection);
constantBuffer.lightDirection = lwvp.lightDirection;
constantBuffer.lightColor = lwvp.lightColor;
Direct3D12ConstantBufferView::update((void*)&constantBuffer, sizeof(constantBuffer));
}
};
}
Last modified: 5 May 2019
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