SOL9 2.0 Class: Direct3D12VertexBuffer
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Source code
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* Direct3D12VertexBuffer.h
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*****************************************************************************/
// 2016/10/01
#pragma once
#include <sol/direct3d12/Direct3D12Buffer.h>
namespace SOL {
class Direct3D12VertexBuffer : public Direct3D12Buffer {
private:
D3D12_VERTEX_BUFFER_VIEW vertexBufferView;
public:
Direct3D12VertexBuffer(
__in ID3D12Device* device,
__in const void* vertices,
__in UINT strideInBytes,
__in UINT sizeInBytes,
__in D3D12_HEAP_TYPE type = D3D12_HEAP_TYPE_UPLOAD,
__in DXGI_FORMAT format=DXGI_FORMAT_UNKNOWN)
:Direct3D12Buffer(device, vertices, sizeInBytes, type, format)
{
memset(&vertexBufferView, 0, sizeof(vertexBufferView));
if (device == nullptr || vertices == nullptr ||
strideInBytes <1 || sizeInBytes <1 ) {
throw IException("Invalid parameters.");
}
vertexBufferView.BufferLocation = getGPUVirtualAddress();
vertexBufferView.StrideInBytes = strideInBytes;
vertexBufferView.SizeInBytes = sizeInBytes;
}
~Direct3D12VertexBuffer()
{
}
operator D3D12_VERTEX_BUFFER_VIEW*()
{
return &vertexBufferView;
}
};
}
Last modified: 5 May 2019
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