SOL9 2.0 Class: Direct3D12View

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Source code

/******************************************************************************
 *
 * Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions, and the following disclaimer.
 *  
 * 2. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR 
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 *
 *
 *  Direct3D12View.h
 *
 *****************************************************************************/

// 2016/10/01

#pragma once

#include <sol/direct3d12/Direct3D12DescriptorHeap.h>

namespace SOL {

class Direct3D12View : public Direct3D12DescriptorHeap {
protected:
  Direct3D12View()
  :Direct3D12DescriptorHeap()
  {
  }

public:
  Direct3D12View(
          __in ID3D12Device*              device,
          __in UINT                       bufferCount,
          __in D3D12_DESCRIPTOR_HEAP_TYPE type,
          __in D3D12_DESCRIPTOR_HEAP_FLAGS flag=D3D12_DESCRIPTOR_HEAP_FLAG_NONE)
  :Direct3D12DescriptorHeap(
            device,
            bufferCount,
            type,
            flag)
  {
  }

public:
  Direct3D12View(
          __in ID3D12Device*                    device,
         __in const D3D12_DESCRIPTOR_HEAP_DESC*  heapDesc)
  :Direct3D12DescriptorHeap(
            device,
            heapDesc)
  {
  }

  ~Direct3D12View()
  {
  }
};

}


Last modified: 5 May 2019

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