SOL9 2.0 Class: Direct3DX10MeshBuffer
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Source code
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* Direct3DX10MeshBuffer.h
*
*****************************************************************************/
#pragma once
#include <sol/com/ComIUnknown.h>
#include <sol/Exception.h>
#include <d3d10_1.h>
#include <d3dx10.h>
namespace SOL {
class Direct3DX10MeshBuffer : public ComIUnknown {
public:
Direct3DX10MeshBuffer(ID3DX10MeshBuffer* buffer)
:ComIUnknown()
{
}
~Direct3DX10MeshBuffer()
{
}
operator ID3DX10MeshBuffer*()
{
return getBuffer();
}
ID3DX10MeshBuffer* getBuffer()
{
ID3DX10MeshBuffer* buffer = (ID3DX10MeshBuffer*)getIUnknown();
if (buffer) {
return buffer;
} else {
throw IException("ID3DX10MeshBuffer is NULL.");
}
}
void map(void **ppData, SIZE_T *pSize)
{
ID3DX10MeshBuffer* buffer = getBuffer();
HRESULT hr = buffer -> Map(ppData, pSize);
if (FAILED(hr)) {
throw IException("Failed to Map. HRESULT(0x%lx)", hr);
}
}
void unmap()
{
ID3DX10MeshBuffer* buffer = getBuffer();
HRESULT hr = buffer -> Unmap();
if (FAILED(hr)) {
throw IException("Failed to Unmap. HRESULT(0x%lx)", hr);
}
}
SIZE_T getSize()
{
ID3DX10MeshBuffer* buffer = getBuffer();
return buffer -> GetSize();
}
};
}
Last modified: 5 May 2019
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