SOL9 2.0 Class: Direct3DX10Sprite
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Source code
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* Direct3DX10Sprite.h
*
*****************************************************************************/
#pragma once
#include <sol/com/ComIUnknown.h>
#include <sol/Exception.h>
#include <d3d10_1.h>
#include <d3dx10.h>
namespace SOL {
class Direct3DX10Sprite : public ComIUnknown {
public:
Direct3DX10Sprite(
ID3D10Device* pDevice,
UINT cDeviceBufferSize)
:ComIUnknown()
{
ID3DX10Sprite* sprite = NULL;
HRESULT hr = D3DX10CreateSprite(
pDevice,
cDeviceBufferSize,
&sprite);
if (SUCCEEDED(hr)) {
set(sprite);
} else {
throw IException("Failed to D3DX10CreateSprite. HRESULT(0x%lx)", hr);
}
}
~Direct3DX10Sprite()
{
}
operator ID3DX10Sprite*()
{
return getSprite();
}
ID3DX10Sprite* getSprite()
{
ID3DX10Sprite* sprite = (ID3DX10Sprite*)getIUnknown();
if (sprite) {
return sprite;
} else {
throw IException("ID3DX10Sprite is NULL.");
}
}
void begin(UINT flags)
{
ID3DX10Sprite* sprite = getSprite();
HRESULT hr = sprite -> Begin(flags);
if (FAILED(hr)) {
throw IException("Failed to Begin. HRESULT(0x%lx)", hr);
}
}
/*
typedef struct _D3DX10_SPRITE
{
D3DXMATRIX matWorld;
D3DXVECTOR2 TexCoord;
D3DXVECTOR2 TexSize;
D3DXCOLOR ColorModulate;
ID3D10ShaderResourceView *pTexture;
UINT TextureIndex;
} D3DX10_SPRITE;
*/
void drawSpritesBuffered(D3DX10_SPRITE *pSprites, UINT cSprites)
{
ID3DX10Sprite* sprite = getSprite();
HRESULT hr = sprite -> DrawSpritesBuffered(pSprites, cSprites);
if (FAILED(hr)) {
throw IException("Failed to DrawSpritesBuffered. HRESULT(0x%lx)", hr);
}
}
void flush()
{
ID3DX10Sprite* sprite = getSprite();
HRESULT hr = sprite -> Flush();
if (FAILED(hr)) {
throw IException("Failed to Flush. HRESULT(0x%lx)", hr);
}
}
void drawSpritesImmediate(D3DX10_SPRITE *pSprites, UINT cSprites, UINT cbSprite, UINT flags)
{
ID3DX10Sprite* sprite = getSprite();
HRESULT hr = sprite -> DrawSpritesImmediate(pSprites, cSprites, cbSprite, flags);
if (FAILED(hr)) {
throw IException("Failed to DrawSpritesImmediate. HRESULT(0x%lx)", hr);
}
}
void end()
{
ID3DX10Sprite* sprite = getSprite();
HRESULT hr = sprite -> End();
if (FAILED(hr)) {
throw IException("Failed to End. HRESULT(0x%lx)", hr);
}
}
void getViewTransform(D3DXMATRIX *pViewTransform)
{
ID3DX10Sprite* sprite = getSprite();
HRESULT hr = sprite -> GetViewTransform(pViewTransform);
if (FAILED(hr)) {
throw IException("Failed to GetViewTransform. HRESULT(0x%lx)", hr);
}
}
void setViewTransform(D3DXMATRIX *pViewTransform)
{
ID3DX10Sprite* sprite = getSprite();
HRESULT hr = sprite -> SetViewTransform(pViewTransform);
if (FAILED(hr)) {
throw IException("Failed to SetViewTransform. HRESULT(0x%lx)", hr);
}
}
void getProjectionTransform(D3DXMATRIX *pProjectionTransform)
{
ID3DX10Sprite* sprite = getSprite();
HRESULT hr = sprite -> GetProjectionTransform(pProjectionTransform);
if (FAILED(hr)) {
throw IException("Failed to GetProjectionTransform. HRESULT(0x%lx)", hr);
}
}
void setProjectionTransform(D3DXMATRIX *pProjectionTransform)
{
ID3DX10Sprite* sprite = getSprite();
HRESULT hr = sprite -> SetProjectionTransform(pProjectionTransform);
if (FAILED(hr)) {
throw IException("Failed to SetProjectionTransform. HRESULT(0x%lx)", hr);
}
}
void getDevice(ID3D10Device** ppDevice)
{
ID3DX10Sprite* sprite = getSprite();
HRESULT hr = sprite -> GetDevice(ppDevice);
if (FAILED(hr)) {
throw IException("Failed to GetDevice. HRESULT(0x%lx)", hr);
}
}
};
}
Last modified: 5 May 2019
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