SOL9 2.0 Class: Direct3DX11ColoredCube
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Source code
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* Direct3DX11ColoredCube.h
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//2016/02/10
#pragma once
#include <math.h>
#include <sol/direct3d11/Direct3DX11Shape.h>
#include <sol/direct3d11/D3D11PosColorVertex.h>
namespace SOL {
class Direct3DX11ColoredCube : public Direct3DX11Shape {
public:
Direct3DX11ColoredCube(
__in Direct3D11Device* device,
__in Direct3D11DeviceContext* context,
__in float size = 1.0f)
:Direct3DX11Shape(device, context)
{
if (device == NULL) {
throw IException("Invalid devie.");
}
if (context == NULL ) {
throw IException("Invalid devieContex.t");
}
// Create a vertexBuffer and an indexBuffer
createColoredCube(size);
}
public:
Direct3DX11ColoredCube(
__in Direct3D11Device* device,
__in Direct3D11DeviceContext* context,
__in Direct3D11Blob* vertexShaderBlob,
__in float size = 1.0f)
:Direct3DX11Shape(device, context)
{
if (device == NULL) {
throw IException("Invalid devie.");
}
if (context == NULL ) {
throw IException("Invalid devieContex.t");
}
if (vertexShaderBlob == NULL) {
throw IException("Invalid vertexShaderBlob");
}
// Create a vertexBuffer and an indexBuffer
createColoredCube(size);
createInputLayout(vertexShaderBlob);
}
virtual const D3D11_INPUT_ELEMENT_DESC* getInputElementDesc(size_t& count)
{
return D3D11InputElements::getPosColorDesc(count);
}
void createColoredCube(float size)
{
try {
Direct3D11Device* d3d11Device = getD3D11Device();
Direct3D11DeviceContext* d3d11DeviceContext = getD3D11DeviceContext();
D3D11PosColorVertex vertices[] = {
{ XMFLOAT3( -1.0f * size, 1.0f * size, -1.0f * size ), XMFLOAT4( 0.0f, 0.0f, 1.0f, 1.0f ) },
{ XMFLOAT3( 1.0f * size, 1.0f * size, -1.0f * size ), XMFLOAT4( 0.0f, 1.0f, 0.0f, 1.0f ) },
{ XMFLOAT3( 1.0f * size, 1.0f * size, 1.0f * size ), XMFLOAT4( 0.0f, 1.0f, 1.0f, 1.0f ) },
{ XMFLOAT3( -1.0f * size, 1.0f * size, 1.0f * size ), XMFLOAT4( 1.0f, 0.0f, 0.0f, 1.0f ) },
{ XMFLOAT3( -1.0f * size, -1.0f * size, -1.0f * size ), XMFLOAT4( 1.0f, 0.0f, 1.0f, 1.0f ) },
{ XMFLOAT3( 1.0f * size, -1.0f * size, -1.0f * size ), XMFLOAT4( 1.0f, 1.0f, 0.0f, 1.0f ) },
{ XMFLOAT3( 1.0f * size, -1.0f * size, 1.0f * size ), XMFLOAT4( 1.0f, 1.0f, 1.0f, 1.0f ) },
{ XMFLOAT3( -1.0f * size, -1.0f * size, 1.0f * size ), XMFLOAT4( 0.0f, 0.0f, 0.0f, 1.0f ) },
};
UINT indices[] = {
3,1,0, 2,1,3,
0,5,4, 1,5,0,
3,4,7, 0,4,3,
1,6,5, 2,6,1,
2,7,6, 3,7,2,
6,4,5, 7,4,6,
};
createVertexBuffer(vertices, sizeof(vertices), CountOf(vertices));
createIndexBuffer(indices, sizeof(indices), CountOf(indices));
} catch (Exception& ex) {
ex.display();
}
}
~Direct3DX11ColoredCube()
{
}
};
}
Last modified: 5 May 2019
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