SOL9 2.0 Class: Direct3DX11TexturedSphere
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Source code
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* Direct3DX11TexturedSphere.h
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//2016/01/20
//This is based on MakeSphere function in the following code.
// C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Samples\C++\DXUT\Optional\DXUTShape.cpp
#pragma once
#include <math.h>
#include <sol/direct3d11/Direct3DX11Sphere.h>
#include <sol/direct3d11/D3D11PosTexCoord3Vertex.h>
namespace SOL {
class Direct3DX11TexturedSphere : public Direct3DX11Sphere {
public:
Direct3DX11TexturedSphere(
__in Direct3D11Device* device,
__in Direct3D11DeviceContext* context,
__in float fRadius = 1.0f,
__in UINT uSlices = 8,
__in UINT uStacks = 8)
:Direct3DX11Sphere(device, context,
fRadius,
uSlices,
uStacks)
{
}
public:
Direct3DX11TexturedSphere(
__in Direct3D11Device* device,
__in Direct3D11DeviceContext* context,
__in Direct3D11Blob* vertexShaderBlob,
__in float fRadius = 1.0f,
__in UINT uSlices = 8,
__in UINT uStacks = 8)
:Direct3DX11Sphere(device, context,
vertexShaderBlob,
fRadius,
uSlices,
uStacks)
{
}
~Direct3DX11TexturedSphere()
{
}
virtual const D3D11_INPUT_ELEMENT_DESC* getInputElementDesc(size_t& count)
{
return D3D11InputElements::getPosTexCoordDesc(count);
}
};
}
Last modified: 5 May 2019
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