SOL9 2.0 Class: Direct3DX11TexturedTriangle
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Source code
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* Direct3DX11TexturedTriangle.h
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//2016/01/20
#pragma once
#include <math.h>
#include <sol/direct3d11/Direct3DX11Shape.h>
namespace SOL {
class Direct3DX11TexturedTriangle : public Direct3DX11Shape {
public:
Direct3DX11TexturedTriangle(
__in Direct3D11Device* device,
__in Direct3D11DeviceContext* context,
__in float width = 1.0f,
__in float height = 1.0f)
:Direct3DX11Shape(device, context)
{
if (device == NULL) {
throw IException("Invalid devie.");
}
if (context == NULL ) {
throw IException("Invalid devieContex.t");
}
if (width < 0.0f || height < 0.0f) {
throw IException("Invalid parameter");
}
// Create a vertexBuffer and an indexBuffer
createTexturedTriangle( width, height );
}
public:
Direct3DX11TexturedTriangle(
__in Direct3D11Device* device,
__in Direct3D11DeviceContext* context,
__in Direct3D11Blob* vertexShaderBlob,
__in float width = 1.0f,
__in float height = 1.0f)
:Direct3DX11Shape(device, context)
{
if (device == NULL) {
throw IException("Invalid devie.");
}
if (context == NULL ) {
throw IException("Invalid devieContex.t");
}
if (vertexShaderBlob == NULL) {
throw IException("Invalid vertexShaderBlob");
}
if (width < 0.0f || height < 0.0f) {
throw IException("Invalid parameter");
}
// Create a vertexBuffer and an indexBuffer
createTexturedTriangle( width, height );
createInputLayout(vertexShaderBlob);
}
virtual const D3D11_INPUT_ELEMENT_DESC* getInputElementDesc(size_t& count)
{
return D3D11InputElements::getPosTexCoordDesc(count);
}
void createTexturedTriangle( float width, float height )
{
try {
Direct3D11Device* d3d11Device = getD3D11Device();
Direct3D11DeviceContext* d3d11DeviceContext = getD3D11DeviceContext();
D3D11PosTexCoordVertex vertices[] ={
{XMFLOAT3( 0.0f, 1.0f, 0.0f), XMFLOAT2( 0.0f, 0.0f ) },
{XMFLOAT3( 1.0f, -1.0f, 0.0f), XMFLOAT2( 1.0f, 0.0f ) },
{XMFLOAT3(-1.0f, -1.0f, 0.0f), XMFLOAT2( 0.0f, 1.0f ) },
};
UINT indices[] = {
0,1,2,
};
createVertexBuffer(vertices, sizeof(vertices), CountOf(vertices));
createIndexBuffer(indices, sizeof(indices), CountOf(indices) );
} catch (Exception& ex) {
ex.display();
}
}
~Direct3DX11TexturedTriangle()
{
}
};
}
Last modified: 5 May 2019
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