SOL9 2.0 Class: Direct3DX12ColoredBox
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Source code
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* Direct3DX12ColoredBox.h
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//2016/12/25 Updated constructor to specify a position in a 3d-space.
#pragma once
#include <math.h>
#include <sol/direct3d12/Direct3DX12Shape.h>
#include <sol/direct3d12/D3D12PosColorVertex.h>
namespace SOL {
class Direct3DX12ColoredBox : public Direct3DX12Shape {
//private:
// UINT indicesCount;
public:
Direct3DX12ColoredBox(
__in ID3D12Device* device,
__in float width = 0.5f,
__in float height = 0.7f,
__in float depth = 0.9f,
__in float x = 0.0f,
__in float y = 0.0f,
__in float z = 0.0f)
:Direct3DX12Shape(device)
{
// Create a vertexBuffer and an indexBuffer
createColoredCube(width, height, depth, x, y, z);
}
virtual const D3D12_INPUT_ELEMENT_DESC* getInputElementDesc(size_t& count)
{
return D3D12InputElements::getPosColorDesc(count);
}
void createColoredCube(float width, float height, float depth, float x, float y, float z)
{
try {
D3D12PosColorVertex vertices[] = {
{ XMFLOAT3(-1.0f * width + x, -1.0f * height + y, -1.0f * depth + z), XMFLOAT4(0.0f, 0.0f, 0.0f, 1.0f) },
{ XMFLOAT3(-1.0f * width + x, -1.0f * height + y, 1.0f * depth + z), XMFLOAT4(0.0f, 0.0f, 1.0f, 1.0f) },
{ XMFLOAT3(-1.0f * width + x, 1.0f * height + y, -1.0f * depth + z), XMFLOAT4(0.0f, 1.0f, 0.0f, 1.0f) },
{ XMFLOAT3(-1.0f * width + x, 1.0f * height + y, 1.0f * depth + z), XMFLOAT4(0.0f, 1.0f, 1.0f, 1.0f) },
{ XMFLOAT3( 1.0f * width + x, -1.0f * height + y, -1.0f * depth + z), XMFLOAT4(1.0f, 0.0f, 0.0f, 1.0f) },
{ XMFLOAT3( 1.0f * width + x, -1.0f * height + y, 1.0f * depth + z), XMFLOAT4(1.0f, 0.0f, 1.0f, 1.0f) },
{ XMFLOAT3( 1.0f * width + x, 1.0f * height + y, -1.0f * depth + z), XMFLOAT4(1.0f, 1.0f, 0.0f, 1.0f) },
{ XMFLOAT3( 1.0f * width + x, 1.0f * height + y, 1.0f * depth + z), XMFLOAT4(1.0f, 1.0f, 1.0f, 1.0f) },
};
uint16_t indices[] = {
0,2,1, 1,2,3,
4,5,6, 5,7,6,
0,1,5, 0,5,4,
2,6,7, 2,7,3,
0,4,6, 0,6,2,
1,3,7, 1,7,5,
};
createVertexBuffer(vertices, sizeof(vertices), sizeof(D3D12PosColorVertex), _countof(vertices));
createIndexBuffer(indices, sizeof(indices), _countof(indices));
// indicesCount = _countof(indices);
} catch (Exception& ex) {
ex.display();
}
}
~Direct3DX12ColoredBox()
{
}
};
}
Last modified: 5 May 2019
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