SOL9 2.0 Class: Direct3DX12ColoredRectangle

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 * Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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 *    derived from this software without specific prior written permission.
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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 *  Direct3DX12ColoredRectangle.h
 *
 *****************************************************************************/

//2016/01/20


#pragma once
#include <math.h>
#include <sol/direct3d12/Direct3DX12Shape.h>


namespace SOL {

class Direct3DX12ColoredRectangle : public Direct3DX12Shape {
public:
  Direct3DX12ColoredRectangle(
        __in ID3D12Device*        device, 
        __in float width  = 1.0f, 
        __in float height = 1.0f)
  :Direct3DX12Shape(device)
  {
    if (device == NULL) {
      throw IException("Invalid devie.");
    }
    
    if (width < 0.0f || height < 0.0f) {
      throw IException("Invalid parameter"); 
    }
    // Create a vertexBuffer and an indexBuffer
    createColoredRectangle( width, height );

  }
/*
public:
  Direct3DX12ColoredRectangle(
        __in Direct3D12Device*        device, 
        __in Direct3D12DeviceContext* context,
        __in Direct3D12Blob*          vertexShaderBlob,
        __in float width  = 1.0f, 
        __in float height = 1.0f)
  :Direct3DX12Shape(device,  context)
  {
    if (device == NULL) {
      throw IException("Invalid devie.");
    }
    if (context == NULL ) {
      throw IException("Invalid devieContex.t");
    }
    
    if (vertexShaderBlob == NULL) {
      throw IException("Invalid vertexShaderBlob");
    }     
    if (width < 0.0f || height < 0.0f) {
      throw IException("Invalid parameter"); 
    }
    // Create a vertexBuffer and an indexBuffer
    createColoredRectangle( width, height );

    createInputLayout(vertexShaderBlob); 
  }
*/
  
  virtual const D3D12_INPUT_ELEMENT_DESC* getInputElementDesc(size_t& count)
  {
    return D3D12InputElements::getPosColorDesc(count); 
  }
  
  void createColoredRectangle( float width, float height )
  { 
    try {        
        D3D12PosColorVertex vertices[] = {
        { XMFLOAT3( -1.0f * width,  1.0f * height, 0.0f ), XMFLOAT4( 1.0f, 0.0f, 0.0f, 1.0f) }, 
        { XMFLOAT3(  1.0f * width,  1.0f * height, 0.0f ), XMFLOAT4( 0.0f, 1.0f, 0.0f, 1.0f) }, 
        { XMFLOAT3( -1.0f * width, -1.0f * height, 0.0f ), XMFLOAT4( 0.0f, 0.0f, 1.0f, 1.0f) }, 
        { XMFLOAT3(  1.0f * width, -1.0f * height, 0.0f ), XMFLOAT4( 1.0f, 0.0f, 0.0f, 1.0f) }, 
        };
        
        uint16_t indices[] = {
          0,1,2,
          2,1,3,
        };

      createVertexBuffer(vertices, sizeof(vertices), sizeof(D3D12PosColorVertex), _countof(vertices));
      createIndexBuffer(indices, sizeof(indices), _countof(indices) );
    } catch (Exception& ex) {
        ex.display();
    }
  }


  ~Direct3DX12ColoredRectangle()
  {
  }
};

}


Last modified: 5 May 2019

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