SOL9 2.0 Class: Direct3DX12ColoredRectangle
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Source code
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* Direct3DX12ColoredRectangle.h
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*****************************************************************************/
//2016/01/20
#pragma once
#include <math.h>
#include <sol/direct3d12/Direct3DX12Shape.h>
namespace SOL {
class Direct3DX12ColoredRectangle : public Direct3DX12Shape {
public:
Direct3DX12ColoredRectangle(
__in ID3D12Device* device,
__in float width = 1.0f,
__in float height = 1.0f)
:Direct3DX12Shape(device)
{
if (device == NULL) {
throw IException("Invalid devie.");
}
if (width < 0.0f || height < 0.0f) {
throw IException("Invalid parameter");
}
// Create a vertexBuffer and an indexBuffer
createColoredRectangle( width, height );
}
/*
public:
Direct3DX12ColoredRectangle(
__in Direct3D12Device* device,
__in Direct3D12DeviceContext* context,
__in Direct3D12Blob* vertexShaderBlob,
__in float width = 1.0f,
__in float height = 1.0f)
:Direct3DX12Shape(device, context)
{
if (device == NULL) {
throw IException("Invalid devie.");
}
if (context == NULL ) {
throw IException("Invalid devieContex.t");
}
if (vertexShaderBlob == NULL) {
throw IException("Invalid vertexShaderBlob");
}
if (width < 0.0f || height < 0.0f) {
throw IException("Invalid parameter");
}
// Create a vertexBuffer and an indexBuffer
createColoredRectangle( width, height );
createInputLayout(vertexShaderBlob);
}
*/
virtual const D3D12_INPUT_ELEMENT_DESC* getInputElementDesc(size_t& count)
{
return D3D12InputElements::getPosColorDesc(count);
}
void createColoredRectangle( float width, float height )
{
try {
D3D12PosColorVertex vertices[] = {
{ XMFLOAT3( -1.0f * width, 1.0f * height, 0.0f ), XMFLOAT4( 1.0f, 0.0f, 0.0f, 1.0f) },
{ XMFLOAT3( 1.0f * width, 1.0f * height, 0.0f ), XMFLOAT4( 0.0f, 1.0f, 0.0f, 1.0f) },
{ XMFLOAT3( -1.0f * width, -1.0f * height, 0.0f ), XMFLOAT4( 0.0f, 0.0f, 1.0f, 1.0f) },
{ XMFLOAT3( 1.0f * width, -1.0f * height, 0.0f ), XMFLOAT4( 1.0f, 0.0f, 0.0f, 1.0f) },
};
uint16_t indices[] = {
0,1,2,
2,1,3,
};
createVertexBuffer(vertices, sizeof(vertices), sizeof(D3D12PosColorVertex), _countof(vertices));
createIndexBuffer(indices, sizeof(indices), _countof(indices) );
} catch (Exception& ex) {
ex.display();
}
}
~Direct3DX12ColoredRectangle()
{
}
};
}
Last modified: 5 May 2019
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