SOL9 2.0 Class: Direct3DX12MultiTexturedCube
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Source code
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* Direct3DX12MultiTexturedCube.h
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//2016/12/25 Update to use D3D12Box structure.
#pragma once
#include <sol/direct3d12/Direct3DX12MultiTexturedBox.h>
namespace SOL {
#define NUMBER_OF_BOX_FACES 6
class Direct3DX12MultiTexturedCube : public Direct3DX12MultiTexturedBox {
public:
Direct3DX12MultiTexturedCube(ID3D12Device* device,
int& width,
int& height,
const wchar_t* filenames[],
size_t countOfFilenames,
float x = 0.0f,
float y = 0.0f,
float z = 0.0f)
:Direct3DX12MultiTexturedBox(device,
width,
height,
filenames,
countOfFilenames,
D3D12Box(x, y, z, 1.0f, 1.0f, 1.0f) )
{
}
};
}
Last modified: 5 May 2019
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