SOL9 2.0 Class: Direct3DX12MultiTexturedCube

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Source code

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 * Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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 *  Direct3DX12MultiTexturedCube.h
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 *****************************************************************************/

//2016/12/25 Update to use D3D12Box structure.

#pragma once
#include <sol/direct3d12/Direct3DX12MultiTexturedBox.h>


namespace SOL {

#define NUMBER_OF_BOX_FACES 6

class Direct3DX12MultiTexturedCube : public Direct3DX12MultiTexturedBox {

public:
  Direct3DX12MultiTexturedCube(ID3D12Device* device,
                            int& width,
                            int& height,
                            
                            const wchar_t* filenames[],
                            size_t         countOfFilenames,
                            float x = 0.0f,
                            float y = 0.0f,
                            float z = 0.0f)
                            
  :Direct3DX12MultiTexturedBox(device,
              width,
              height,
              filenames,
              countOfFilenames,
              D3D12Box(x, y, z, 1.0f, 1.0f, 1.0f) )
  {
  }
 
};
}

Last modified: 13 Apr. 2017

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