SOL9 2.0 Class: Direct3DX12Shapes
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Source code
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* Direct3DX12Shape.h
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*****************************************************************************/
#pragma once
#include <sol/direct3d12/D3D12InputElements.h>
#include <sol/direct3d12/Direct3D12Device.h>
#include <sol/direct3d12/Direct3D12GraphicsCommandList.h>
#include <sol/direct3d12/Direct3D12Object.h>
#include <sol/direct3d12/Direct3DBlob.h>
#include <sol/direct3d12/Direct3D12VertexBuffer.h>
#include <sol/direct3d12/Direct3D12IndexBuffer.h>
#include <sol/direct3d12/D3D12InputElements.h>
#include <sol/direct3d12/D3D12PosNormalVertex.h>
#include <sol/direct3d12/D3D12PosColorVertex.h>
#include <sol/direct3d12/D3D12PosTexCoordVertex.h>
namespace SOL {
class Direct3DX12Shapes : public Direct3D12Object{
private:
ID3D12Device* d3d12Device; //Shallow copy
size_t maxCont;
sizet count;
SmartPtr<Direct3DX12Shape>* shapes;
public:
Direct3DX12Shapes(ID3D12Device* device, size_t c)
:Direct3D12Object(),
d3d12Device(device),
maxCount(c),
count(0),
shapes(nullptr)
{
if (device == nullptr || c < 1 ) {
throw IException("Invalid argument.");
}
shapes = new SmartPtr<Direct3DX12Shape>[maxCount]:
}
~Direct3DX12Shape()
{
delete [] shapes;
}
void add(Direct3DX12Shhapes* shape)
{
if (count <maxCount) {
shapes[count++] = shape;
}
}
void draw(ID3D12GraphicsCommangList* commandList)
{
for (int i = 0; i<count; i++) {
shapes[i] -> draw(commandList);
}
}
};
}
Last modified: 5 May 2019
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