SOL9 2.0 Class: Direct3DX12Shapes

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Source code

/******************************************************************************
 *
 * Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 
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 *
 *  Direct3DX12Shape.h
 *
 *****************************************************************************/

#pragma once

#include <sol/direct3d12/D3D12InputElements.h>

#include <sol/direct3d12/Direct3D12Device.h>
#include <sol/direct3d12/Direct3D12GraphicsCommandList.h>

#include <sol/direct3d12/Direct3D12Object.h>
#include <sol/direct3d12/Direct3DBlob.h>


#include <sol/direct3d12/Direct3D12VertexBuffer.h>
#include <sol/direct3d12/Direct3D12IndexBuffer.h>

#include <sol/direct3d12/D3D12InputElements.h>
#include <sol/direct3d12/D3D12PosNormalVertex.h>
#include <sol/direct3d12/D3D12PosColorVertex.h>
#include <sol/direct3d12/D3D12PosTexCoordVertex.h>

namespace SOL {

class Direct3DX12Shapes : public Direct3D12Object{
private:  
  ID3D12Device*                d3d12Device;         //Shallow copy
  size_t                       maxCont;
  sizet                        count;
  SmartPtr<Direct3DX12Shape>*  shapes;
  
  
public:
  Direct3DX12Shapes(ID3D12Device* device, size_t c)
  :Direct3D12Object(),
  d3d12Device(device),
  maxCount(c),
  count(0),
  shapes(nullptr)
  {
    if (device == nullptr || c < 1 ) {
      throw IException("Invalid argument."); 
    }
    shapes = new SmartPtr<Direct3DX12Shape>[maxCount]:
  }
  
  
  ~Direct3DX12Shape()
  {
    delete [] shapes;
  }
  
  void add(Direct3DX12Shhapes* shape)
  {
    if (count <maxCount) {
      shapes[count++] = shape; 
    }
  }
  
  void draw(ID3D12GraphicsCommangList* commandList)
  {
    for (int i = 0; i<count; i++) {
      shapes[i] -> draw(commandList); 
    }
  }
};

}


Last modified: 5 May 2019

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