SOL9 2.0 Class: Direct3DX12TexturedFace

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Source code

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 * Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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 *  Direct3DX12TexturedFace.h
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 *****************************************************************************/

//2016/12/20

#pragma once
#include <math.h>
#include <sol/direct3d12/Direct3DX12Shape.h>


namespace SOL {

class Direct3DX12TexturedFace : public Direct3DX12Shape {
public:
  Direct3DX12TexturedFace(
        __in ID3D12Device*           device,
             D3D12PosTexCoordVertex* vertices, 
             size_t                  sizeOfVertices,
             size_t                  sizeOfVertex, //
             size_t                  countOfVertices,
             uint16_t*               indices,
             size_t                  sizeOfIndice,
             size_t                  countOfIndices)
  :Direct3DX12Shape(device)
  {
    if (device == NULL) {
      throw IException("Invalid devie.");
    }
    
    createTexturedFace(vertices, 
                       sizeOfVertices,
                       countOfVertices,
                       indices,
                       sizeOfIndice,
                       countOfIndices);    
  }

  virtual const D3D12_INPUT_ELEMENT_DESC* getInputElementDesc(size_t& count)
  {
    return D3D12InputElements::getPosTexCoordDesc(count); 
  }

  void createTexturedFace(D3D12PosTexCoordVertex* vertices, 
                          size_t                  sizeOfVertices,
                          size_t                  countOfVertices,
                          uint16_t*               indices,
                          size_t                  sizeOfIndices,
                          size_t                  countOfIndices)
  { 
    try {
      createVertexBuffer(vertices, sizeOfVertices, sizeof(D3D12PosTexCoordVertex), countOfVertices);
      createIndexBuffer(indices, sizeOfIndices, countOfIndices );
    } catch (Exception& ex) {
        ex.display();
    }
  }

  ~Direct3DX12TexturedFace()
  {
  }
};

}


Last modified: 5 May 2019

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