SOL9 2.0 Class: Direct3DX12TexturedFace
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Source code
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* Direct3DX12TexturedFace.h
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*****************************************************************************/
//2016/12/20
#pragma once
#include <math.h>
#include <sol/direct3d12/Direct3DX12Shape.h>
namespace SOL {
class Direct3DX12TexturedFace : public Direct3DX12Shape {
public:
Direct3DX12TexturedFace(
__in ID3D12Device* device,
D3D12PosTexCoordVertex* vertices,
size_t sizeOfVertices,
size_t sizeOfVertex, //
size_t countOfVertices,
uint16_t* indices,
size_t sizeOfIndice,
size_t countOfIndices)
:Direct3DX12Shape(device)
{
if (device == NULL) {
throw IException("Invalid devie.");
}
createTexturedFace(vertices,
sizeOfVertices,
countOfVertices,
indices,
sizeOfIndice,
countOfIndices);
}
virtual const D3D12_INPUT_ELEMENT_DESC* getInputElementDesc(size_t& count)
{
return D3D12InputElements::getPosTexCoordDesc(count);
}
void createTexturedFace(D3D12PosTexCoordVertex* vertices,
size_t sizeOfVertices,
size_t countOfVertices,
uint16_t* indices,
size_t sizeOfIndices,
size_t countOfIndices)
{
try {
createVertexBuffer(vertices, sizeOfVertices, sizeof(D3D12PosTexCoordVertex), countOfVertices);
createIndexBuffer(indices, sizeOfIndices, countOfIndices );
} catch (Exception& ex) {
ex.display();
}
}
~Direct3DX12TexturedFace()
{
}
};
}
Last modified: 5 May 2019
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