SOL9 2.0 Class: Direct3DX12TexturedSphere

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Source code

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 *  Direct3DX12TexturedSphere.h
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//2016/11/28
//This is based on MakeSphere function in the following code.
// C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Samples\C++\DXUT\Optional\DXUTShape.cpp


#pragma once
#include <math.h>
#include <sol/direct3d12/Direct3DX12Sphere.h>
#include <sol/direct3d12/D3D12PosTexCoord3Vertex.h>

namespace SOL {

class Direct3DX12TexturedSphere : public Direct3DX12Sphere {
public:
  Direct3DX12TexturedSphere(
        __in ID3D12Device*        device, 
        __in float fRadius  = 1.0f, 
        __in UINT uSlices   = 8, 
        __in UINT uStacks   = 8)
  :Direct3DX12Sphere(device, 
          fRadius, 
          uSlices, 
          uStacks)
  {
  }


  ~Direct3DX12TexturedSphere()
  {
  }

  virtual const D3D12_INPUT_ELEMENT_DESC* getInputElementDesc(size_t& count)
  {
    return D3D12InputElements::getPosTexCoordDesc(count); 
  }
};

}


Last modified: 5 May 2019

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