SOL9 2.0 Class: Direct3DX12TexturedTriangle
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Source code
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* Direct3DX12TexturedTriangle.h
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*****************************************************************************/
//2016/10/20
#pragma once
#include <math.h>
#include <sol/direct3d12/Direct3DX12Shape.h>
namespace SOL {
class Direct3DX12TexturedTriangle : public Direct3DX12Shape {
public:
Direct3DX12TexturedTriangle(
__in ID3D12Device* device,
__in float width = 1.0f,
__in float height = 1.0f)
:Direct3DX12Shape(device)
{
if (device == NULL) {
throw IException("Invalid device.");
}
if (width < 0.0f || height < 0.0f) {
throw IException("Invalid parameter");
}
// Create a vertexBuffer and an indexBuffer
createTexturedTriangle( width, height );
}
virtual const D3D12_INPUT_ELEMENT_DESC* getInputElementDesc(size_t& count)
{
return D3D12InputElements::getPosTexCoordDesc(count);
}
void createTexturedTriangle( float width, float height )
{
try {
//Direct3D12Device* d3d12Device = getD3D12Device();
D3D12PosTexCoordVertex vertices[] ={
{XMFLOAT3( 0.0f * width, 1.0f * height, 0.0f), XMFLOAT2( 0.0f, 0.0f ) },
{XMFLOAT3( 1.0f * width, -1.0f * height, 0.0f), XMFLOAT2( 1.0f, 0.0f ) },
{XMFLOAT3(-1.0f * width, -1.0f * height, 0.0f), XMFLOAT2( 0.0f, 1.0f ) },
};
//2016/11/15
uint16_t indices[] = {
0,1,2,
};
createVertexBuffer(vertices, sizeof(vertices), sizeof(D3D12PosTexCoordVertex), _countof(vertices));
createIndexBuffer(indices, sizeof(indices), _countof(indices));
} catch (Exception& ex) {
ex.display();
}
}
~Direct3DX12TexturedTriangle()
{
}
};
}
Last modified: 5 May 2019
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