SOL9 2.0 Class: DirectX3D10FullScreen
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Source code
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* DirectX3D10FullScreen.h
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*****************************************************************************/
// 2015/10/01
#pragma once
#include <sol/ApplicationView.h>
#include <sol/String.h>
#include <sol/StringT.h>
#include <sol/PaintDC.h>
#include <sol/Stdio.h>
#include <sol/dxgi/DirectXGIFactory.h>
#include <sol/dxgi/DirectXGIAdapter.h>
#include <sol/dxgi/DirectXGISwapChain.h>
#include <sol/direct3d10/Direct3D10Device.h>
#include <sol/dxgi/DXGISwapChainDesc.h>
namespace SOL {
#define WM_INITIALIZE_DIRECTX3D10_MAINVIEW (WM_USER+2015)
class DirectX3D10FullScreen :public ApplicationView {
public:
StringT<TCHAR> appName;
UINT adapterIndex;
DirectXGIFactory* dxgiFactory;
DirectXGIAdapter* adapter;
Direct3D10Device* d3d10Device;
DirectXGISwapChain* swapChain;
public:
long init(Event& event)
{
int width = 0;
int height = 0;
getClientSize(width, height);
try {
dxgiFactory = new DirectXGIFactory();
adapter = new DirectXGIAdapter(*dxgiFactory, adapterIndex); //
d3d10Device = new Direct3D10Device(*adapter);
Args ar;
ar.set(XmNbufferCount, 1);
ar.set(XmNwidth, width);
ar.set(XmNheight, height);
ar.set(XmNformat, DXGI_FORMAT_R8G8B8A8_UNORM);
ar.set(XmNrefreshRateNumerator, 60);
ar.set(XmNrefreshRateDenominator, 1);
ar.set(XmNsampleDescCount, 1);
ar.set(XmNsampleDescQuality, 0);
ar.set(XmNwindowed, TRUE);
DXGISwapChainDesc swapChainDesc(getWindow(), ar);
swapChain = new DirectXGISwapChain(*dxgiFactory, *d3d10Device, swapChainDesc);
swapChain ->setFullscreenState(TRUE, NULL);
//Call a virtual initialize method which should be redefined in a subclass derived from this class,
initialize();
} catch (Exception& ex) {
ex.display();
}
return 1;
}
long paint(Event& event)
{
PaintDC dc(this);
if (d3d10Device && swapChain) {
//Call a virtual display method to render something d3d10 contents.
display();
}
return 1L;
}
long size(Event& event)
{
int width = 0;
int height = 0;
event.getSize(width, height);
//Call a virtual resize method.
resize(width, height);
return 1L;
}
long lButtonDown(Event& event)
{
leftButtonDown(event);
return 0L;
}
long lButtonUp(Event& event)
{
leftButtonUp(event);
return 0L;
}
long kDown(Event& event)
{
keyDown(event);
return 0L;
}
long kUp(Event& event)
{
keyUp(event);
return 0L;
}
virtual void initialize()
{
}
virtual void display()
{
}
//Please define your own resize method in subclass derived form this class.
virtual void resize(int w, int h)
{
}
//Please define your own method in subclass derived form this class.
virtual void leftButtonUp(Event& event)
{
}
virtual void leftButtonDown(Event& event)
{
}
//Please define your own method in subclass derived form this class.
virtual void keyDown(Event& event)
{
}
virtual void keyUp(Event& event)
{
}
public:
DirectXGIFactory* getDXGIFactory()
{
return dxgiFactory;
}
Direct3D10Device* getD3D10Device()
{
return d3d10Device;
}
DirectXGISwapChain* getSwapChain()
{
return swapChain;
}
const TCHAR* getAppName()
{
return (const TCHAR*)appName;
}
//Please define your own setViewPort method in subclass derived form this class, if needed.
virtual void setViewPort(int width, int height)
{
if (d3d10Device) {
D3D10_VIEWPORT vport;
memset(&vport, 0, sizeof(vport));
vport.Width = width;
vport.Height = height;
vport.MaxDepth = 1.0f;
d3d10Device ->setRSViewports(1, &vport);
}
}
public:
//Constructor
DirectX3D10FullScreen(Application& applet, const TCHAR* caption, Args& args)
:ApplicationView(applet, caption, args.set(XmNstyle, WS_CLIPSIBLINGS | WS_CLIPCHILDREN)),
adapterIndex(0), //Default adapter index is 0
dxgiFactory(NULL),
adapter(NULL),
d3d10Device(NULL),
swapChain(NULL)
{
appName = applet.getName();
if (args.has(XmNadapterIndex)) {
adapterIndex = (UINT)args.get(XmNadapterIndex);
}
//EventHanlders
addEventHandler(WM_INITIALIZE_DIRECTX3D10_MAINVIEW, this,
(Handler)&DirectX3D10FullScreen::init, NULL);
addEventHandler(WM_PAINT, this,
(Handler)&DirectX3D10FullScreen::paint, NULL);
addEventHandler(WM_SIZE, this,
(Handler)&DirectX3D10FullScreen::size, NULL);
addEventHandler(WM_LBUTTONDOWN, this,
(Handler)&DirectX3D10FullScreen::lButtonDown, NULL);
addEventHandler(WM_LBUTTONUP, this,
(Handler)&DirectX3D10FullScreen::lButtonUp, NULL);
addEventHandler(WM_KEYDOWN, this,
(Handler)&DirectX3D10FullScreen::kDown, NULL);
addEventHandler(WM_KEYUP, this,
(Handler)&DirectX3D10FullScreen::kUp, NULL);
post(WM_INITIALIZE_DIRECTX3D10_MAINVIEW);
}
~DirectX3D10FullScreen()
{
delete d3d10Device;
delete swapChain;
delete adapter;
delete dxgiFactory;
}
};
}
Last modified: 5 May 2019
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