SOL9 2.0 Class: DirectX3D11FullScreen
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Source code
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* DirectX3D11FullScreen.h
*
*****************************************************************************/
// 2016/01/10
#pragma once
#include <sol/ApplicationView.h>
#include <sol/String.h>
#include <sol/StringT.h>
#include <sol/PaintDC.h>
#include <sol/Stdio.h>
#include <sol/dxgi/DirectXGIFactory.h>
#include <sol/dxgi/DirectXGIAdapter.h>
#include <sol/dxgi/DirectXGISwapChain.h>
#include <sol/direct3d11/Direct3D11Device.h>
#include <sol/direct3d11/Direct3D11ImmediateContext.h>
#include <sol/dxgi/DXGISwapChainDesc.h>
namespace SOL {
#define WM_INITIALIZE_DIRECTX3D11_MAINVIEW (WM_USER+2026)
class DirectX3D11FullScreen :public ApplicationView {
public:
StringT<TCHAR> appName;
UINT adapterIndex;
DirectXGIFactory* dxgiFactory;
DirectXGIAdapter* adapter;
Direct3D11Device* d3d11Device;
Direct3D11ImmediateContext* d3d11ImmediateContext;
DirectXGISwapChain* swapChain;
public:
long lButtonDown(Event& event)
{
leftButtonDown(event);
return 0;
}
long lButtonUp(Event& event)
{
leftButtonUp(event);
return 0;
}
long rButtonDown(Event& event)
{
rightButtonDown(event);
return 0;
}
long rButtonUp(Event& event)
{
rightButtonUp(event);
return 0;
}
long mMouseMove(Event& event)
{
mouseMove(event);
return 0;
}
long kDown(Event& event)
{
keyDown(event);
return 0;
}
//Please define your own leftButton method in subclass derived form this class.
virtual void leftButtonDown(Event& event)
{
}
//Please define your own leftButtonUp method in subclass derived form this class.
virtual void leftButtonUp(Event& event)
{
}
//Please define your own rigthButtonUp method in subclass derived form this class.
virtual void rightButtonDown(Event& event)
{
}
//Please define your own rigthButtonUp method in subclass derived form this class.
virtual void rightButtonUp(Event& event)
{
}
//Please define your own rigthButtonDown method in subclass derived form this class.
virtual void mouseMove(Event& event)
{
}
//Please define your own keyDown method in subclass derived form this class.
virtual void keyDown(Event& event)
{
}
public:
DirectXGIFactory* getDXGIFactory()
{
return dxgiFactory;
}
Direct3D11Device* getD3D11Device()
{
return d3d11Device;
}
Direct3D11ImmediateContext* getD3D11ImmediateContext()
{
return d3d11ImmediateContext;
}
const TCHAR* getAppName()
{
return (const TCHAR*)appName;
}
public:
void validateClientSize(int& width, int& height)
{
static const int MIN_WIDTH = 8;
getClientSize(width, height);
if (width < MIN_WIDTH ) {
width = MIN_WIDTH;
}
if ( height < MIN_WIDTH) {
height = MIN_WIDTH;
}
}
//Event handler for WM_SIZE
long size(Event& event)
{
int width = 0;
int height = 0;
event.getSize(width, height);
//Call a virtual resize method.
resize(width, height);
return 1L;
}
//Please define your own resize method in subclass derived form this class.
virtual void resize(int w, int h)
{
}
// Event handler for WM_PAINT
long paint(Event& event)
{
PaintDC(this);
{
// Call a vitual display method/
display();
}
return 0;
}
// Please define you own display method in the subclass derived from this class.
virtual void display()
{
}
// Event handler for WM_PAINT
long init(Event& event)
{
int width = 0;
int height = 0;
getClientSize(width, height);
try {
dxgiFactory = new DirectXGIFactory();
adapter = new DirectXGIAdapter(*dxgiFactory, adapterIndex); //
d3d11Device = new Direct3D11Device(*adapter);
d3d11ImmediateContext = new Direct3D11ImmediateContext(*d3d11Device);
Args ar;
ar.set(XmNbufferCount, 1);
ar.set(XmNwidth, width);
ar.set(XmNheight, height);
ar.set(XmNformat, DXGI_FORMAT_R8G8B8A8_UNORM);
ar.set(XmNrefreshRateNumerator, 60);
ar.set(XmNrefreshRateDenominator, 1);
ar.set(XmNsampleDescCount, 1);
ar.set(XmNsampleDescQuality, 0);
ar.set(XmNwindowed, TRUE);
DXGISwapChainDesc swapChainDesc(getWindow(), ar);
swapChain = new DirectXGISwapChain(*dxgiFactory, *d3d11Device, swapChainDesc);
swapChain ->setFullscreenState(TRUE, NULL);
} catch (Exception& ex) {
ex.display();
}
//Call a virtual initialize method.
initialize();
return 0;
}
// Please define you own initialize method in the subclass derived from this class.
virtual void initialize()
{
}
//Please define your own setViewPort method in subclass derived form this class, if needed.
virtual void setViewPort(int width, int height)
{
if (d3d11ImmediateContext) {
D3D11_VIEWPORT vport;
memset(&vport, 0, sizeof(vport));
vport.Width = (float)width;
vport.Height = (float)height;
vport.MaxDepth = 1.0f;
d3d11ImmediateContext ->setRSViewports(1, &vport);
}
}
virtual long getMinMaxInfo(Event& event)
{
MINMAXINFO* info = (MINMAXINFO*)event.getLParam();
static const int MIN_WIDTH = 400;
static const int MIN_HEIGHT = 400;
info -> ptMinTrackSize.x = MIN_WIDTH;
info -> ptMinTrackSize.y = MIN_HEIGHT;
return 0;
}
public:
//Constructor
DirectX3D11FullScreen(Application& applet, const TCHAR* caption, Args& args)
:ApplicationView(applet, caption, args.set(XmNstyle, WS_CLIPSIBLINGS | WS_CLIPCHILDREN)),
adapterIndex(0), //Default adapter index is 0
dxgiFactory(NULL),
adapter(NULL),
d3d11Device(NULL),
d3d11ImmediateContext(NULL),
swapChain(NULL)
{
appName = applet.getName();
if (args.has(XmNadapterIndex)) {
adapterIndex = (UINT)args.get(XmNadapterIndex);
}
addEventHandler(WM_INITIALIZE_DIRECTX3D11_MAINVIEW, this,
(Handler)&DirectX3D11FullScreen::init, NULL);
addEventHandler(WM_PAINT, this,
(Handler)&DirectX3D11FullScreen::paint, NULL);
addEventHandler(WM_GETMINMAXINFO, this,
(Handler)&DirectX3D11FullScreen::getMinMaxInfo, NULL);
addEventHandler(WM_SIZE, this,
(Handler)&DirectX3D11FullScreen::size, NULL);
addEventHandler(WM_RBUTTONDOWN, this,
(Handler)&DirectX3D11FullScreen::rButtonDown, NULL);
addEventHandler(WM_RBUTTONUP, this,
(Handler)&DirectX3D11FullScreen::rButtonUp, NULL);
addEventHandler(WM_LBUTTONDOWN, this,
(Handler)&DirectX3D11FullScreen::lButtonDown, NULL);
addEventHandler(WM_LBUTTONUP, this,
(Handler)&DirectX3D11FullScreen::lButtonUp, NULL);
addEventHandler(WM_MOUSEMOVE, this,
(Handler)&DirectX3D11FullScreen::mMouseMove, NULL);
addEventHandler(WM_KEYDOWN, this,
(Handler)&DirectX3D11FullScreen::kDown, NULL);
post(WM_INITIALIZE_DIRECTX3D11_MAINVIEW);
}
~DirectX3D11FullScreen()
{
delete swapChain;
delete d3d11ImmediateContext;
delete d3d11Device;
delete adapter;
delete dxgiFactory;
}
};
}
Last modified: 5 May 2019
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