SOL9 2.0 Class: DirectX3D11TimerThread
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Source code
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* DirectX3D11TimerThread.h
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*****************************************************************************/
// 2016/02/22
#include <sol/Thread.h>
#include <sol/Mutex.h>
#include <sol/CriticalSection.h>
#include <sol/direct3d11/DirectX3D11View.h>
namespace SOL {
class DirectX3D11TimerThread : public Thread {
private:
DirectX3D11View* direct3d11View;
int renderingInterval;
bool looping;
public:
DirectX3D11TimerThread(__in DirectX3D11View* view, int interval)
:direct3d11View(view),
renderingInterval(interval),
looping(true)
{
if (view == NULL) {
throw IException("Invalid view parameter.");
} else {
direct3d11View = view;
}
}
public:
~DirectX3D11TimerThread()
{
looping = false;
Sleep(renderingInterval+1);
}
public:
void terminate()
{
looping = false;
}
public:
//Thread main procedure which will be started by Thread::start() method.
virtual void run()
{
looping = true;
while (looping) {
Sleep(renderingInterval);
direct3d11View ->postRenderRequest();
direct3d11View ->postResizeRequest();
}
}
};
}
Last modified: 5 May 2019
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