SOL9 2.0 Class: DirectX3D12TimerThread

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 * Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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 *  DirectX3D12TimerThread.h
 *
 *****************************************************************************/

// 2016/02/22 
// 2016/11/12 Replaced a rendering target view from class DirectX3D12View from class View.
// 2016/12/04 Updated to use messageQueuing member variable.
 
#include <sol/Thread.h>
#include <sol/Mutex.h>
#include <sol/CriticalSection.h>
#include <sol/View.h>
#include <sol/direct3d12/DirectX3D12View.h>

namespace SOL {
  
class DirectX3D12TimerThread : public Thread {
private:
  View*             view;   //2016/11/12 Modifed 
  int               renderingInterval;
  bool              looping;
  bool              messageQueuing;
  
public:
  DirectX3D12TimerThread(__in View* target, int interval, bool queuing=true)
  :view(target),
  renderingInterval(interval),
  looping(true),
  messageQueuing(queuing)
  {
    if (interval <10) { //10ms
      throw IException("Rendering Interval is too small. Interva(%d).", interval);
    }
    if (view == NULL) {
      throw IException("Invalid view parameter.");
    } else {
      view = target;
    }
  }
    
public:
  ~DirectX3D12TimerThread()
  {
    looping = false;
    Sleep(renderingInterval+1);
  }

public:
  void terminate()
  {
    looping = false;
  }
  
  
public:
  //Thread main procedure which will be started  by Thread::start() method.
  virtual void run()
  {
    looping = true;
    while (looping) {
      Sleep(renderingInterval);
      //2016/12/04
      if (messageQueuing) {
        view ->postRenderRequest();
      } else {
        //Direct display method call
        view -> display();
      }
      //2016/11/10 direct3d12View ->postResizeRequest();
    }
  }
};
  
}
  

Last modified: 5 May 2019

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