SOL9 2.0 Class: DirectX3D12View
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Source code
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*
* Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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*
* DirectX3D12View.h
*
*****************************************************************************/
//2016/10/04
#pragma once
#include <sol/ClientDC.h>
#include <sol/Mutex.h>
#include <sol/Primitive.h>
#include <sol/PaintDC.h>
#include <sol/dxgi/DXGISwapChainDesc.h>
#include <sol/dxgi/DirectXGIFactory4.h>
#include <sol/dxgi/DirectXGIDevice.h>
#include <sol/dxgi/DirectXGISwapChain1.h>
#include <sol/dxgi/DirectXGISwapChain3.h>
#include <sol/direct3d12/Direct3D12Device.h>
#include <sol/direct3d12/Direct3D12CommandQueue.h>
//2016/09/24
#include <sol/direct3dcommon/XMColor.h>
#include <sol/Stdio.h>
namespace SOL {
#define WM_INITIALIZE_DIRECTX3D12_VIEW (WM_USER+2021)
class DirectX3D12View :public Primitive {
private:
static const UINT FRAME_COUNT = 2;
DirectXGIFactory4* dxgiFactory4; //Shallow copy from DirectX3DMainView
Direct3D12Device* d3d12Device; //Shallow copy from DirectX3DMainView
Direct3D12CommandQueue* commandQueue;
DirectXGISwapChain3* swapChain3;
private:
long paint(Event& event)
{
PaintDC dc(this);
{
//Call a virtual display method.
display();
}
return 1L;
}
long size(Event& event)
{
int w = 0;
int h = 0;
event.getSize(w, h);
//2016/10/25
if (w > 0 && h >0) {
resize(w, h);
}
return 1L;
}
long lButtonDown(Event& event)
{
leftButtonDown(event);
return 0L;
}
long lButtonUp(Event& event)
{
leftButtonUp(event);
return 0L;
}
long rButtonDown(Event& event)
{
rightButtonDown(event);
return 0L;
}
long rButtonUp(Event& event)
{
rightButtonUp(event);
return 0L;
}
long mMouseMove(Event& event)
{
mouseMove(event);
return 0L;
}
long kDown(Event& event)
{
keyDown(event);
return 0L;
}
long kUp(Event& event)
{
keyUp(event);
return 0L;
}
public:
void validateClientSize(int& width, int& height)
{
static const int MIN_WIDTH = 8;
getClientSize(width, height);
if (width < MIN_WIDTH ) {
width = MIN_WIDTH;
}
if ( height < MIN_WIDTH) {
height = MIN_WIDTH;
}
}
public:
//Please define your own display method in subclass derived form this class.
virtual void display()
{
}
//Please define your own resize method in subclass derived form this class.
virtual void resize(int w, int h)
{
}
//Please define your own method in subclass derived form this class.
virtual void leftButtonUp(Event& event)
{
}
virtual void leftButtonDown(Event& event)
{
}
//Please define your own method in subclass derived form this class.
virtual void rightButtonUp(Event& event)
{
}
virtual void rightButtonDown(Event& event)
{
}
virtual void mouseMove(Event& event)
{
}
//Please define your own method in subclass derived form this class.
virtual void keyDown(Event& event)
{
}
virtual void keyUp(Event& event)
{
}
StringT<TCHAR> getShaderFilePath(const StringT<TCHAR>& directory, const TCHAR* filename)
{
TCHAR fullpath[MAX_PATH];
//_stprintf_s(fullpath, CountOf(fullpath),
// _T("%s\\..\\%s"), (const TCHAR*)directory, filename);
_stprintf_s(fullpath, CountOf(fullpath),
_T("%s\\%s"), (const TCHAR*)directory, filename);
return StringT<TCHAR>(fullpath);
}
//Define a createSwapChain3 depending on your need.
virtual void createSwapChain3()
{
try {
HWND hwnd = getWindow();
DXGI_SWAP_CHAIN_DESC swapChainDesc;
ZeroMemory(&swapChainDesc, sizeof(swapChainDesc));
swapChainDesc.BufferCount = FRAME_COUNT;
swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swapChainDesc.OutputWindow = hwnd;
swapChainDesc.SampleDesc.Count = 1;
swapChainDesc.Windowed = TRUE;
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
swapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
//3 Create a DirectXGISwapChain3.
swapChain3 = new DirectXGISwapChain3(*dxgiFactory4, *commandQueue, &swapChainDesc);
} catch (Exception& ex) {
ex.display();
}
}
//Define a createSwapChain3 depending on your need.
virtual void createSwapChain3(UINT width, UINT height, UINT frameCount=2)
{
UINT MIN = 8;
if (width < MIN) {
width = MIN;
}
if (height < MIN) {
height= MIN;
}
try {
HWND hwnd = getWindow();
// Create a DirectXGISwapChain3.
swapChain3 = new DirectXGISwapChain3(*dxgiFactory4,
*commandQueue,
frameCount,
hwnd,
width,
height);
} catch (Exception& ex) {
ex.display();
}
}
virtual long init(Event& event)
{
int width = 0;
int height = 0;
getClientSize(width, height);
try {
//1 Create a commandQueue
commandQueue = new Direct3D12CommandQueue(*d3d12Device);
//2016/11/10
//createSwapChain3();
createSwapChain3(width, height);
//3 Call a virtual initialize method, which may be redefined in your own subclass derived from this class.
initialize();
} catch (Exception& ex) {
ex.display();
}
return 0;
}
//Please define your own initialize method in the subclass derived from this class.
virtual void initialize()
{
}
public:
Direct3D12Device* getD3D12Device()
{
return d3d12Device;
}
DirectXGISwapChain3* getSwapChain3()
{
return swapChain3;
}
Direct3D12CommandQueue* getCommandQueue()
{
return commandQueue;
}
public:
//Constructor
DirectX3D12View()
:Primitive(),
dxgiFactory4(NULL),
d3d12Device(NULL),
commandQueue(NULL),
swapChain3(NULL)
{
}
public:
//Constructor
DirectX3D12View(DirectX3D12MainView* parent, const TCHAR* caption, Args& args)
:Primitive(),
dxgiFactory4(NULL),
d3d12Device(NULL),
commandQueue(NULL),
swapChain3(NULL)
{
create(parent, caption, args);
}
public:
virtual Boolean create(DirectX3D12MainView* parent, const TCHAR* caption, Args& args)
{
Boolean rc = False;
try {
//Shallow copies from the parent.
d3d12Device = parent -> getD3D12Device();
dxgiFactory4 = parent -> getDXGIFactory4();
rc = Primitive::create(parent, caption,
args.set(XmNstyle, (LONG_PTR)WS_CHILD|WS_VISIBLE)
.set(XmNclassName, _T("DirectX3D12View")) );
// .set(XmNclassStyle, (LONG_PTR)CS_VREDRAW|CS_HREDRAW));
addEventHandler(WM_INITIALIZE_DIRECTX3D12_VIEW, this,
(Handler)&DirectX3D12View::init, NULL);
addEventHandler(WM_PAINT, this,
(Handler)&DirectX3D12View::paint, NULL);
addEventHandler(WM_SIZE, this,
(Handler)&DirectX3D12View::size, NULL);
addEventHandler(WM_LBUTTONDOWN, this,
(Handler)&DirectX3D12View::lButtonDown, NULL);
addEventHandler(WM_LBUTTONUP, this,
(Handler)&DirectX3D12View::lButtonUp, NULL);
addEventHandler(WM_RBUTTONDOWN, this,
(Handler)&DirectX3D12View::rButtonDown, NULL);
addEventHandler(WM_RBUTTONUP, this,
(Handler)&DirectX3D12View::rButtonUp, NULL);
addEventHandler(WM_MOUSEMOVE, this,
(Handler)&DirectX3D12View::mMouseMove, NULL);
addEventHandler(WM_KEYDOWN, this,
(Handler)&DirectX3D12View::kDown, NULL);
addEventHandler(WM_KEYUP, this,
(Handler)&DirectX3D12View::kUp, NULL);
post(WM_INITIALIZE_DIRECTX3D12_VIEW, 0, 0);
} catch (Exception& ex) {
ex.display();
}
return rc;
}
~DirectX3D12View()
{
delete commandQueue;
delete swapChain3;
}
virtual void render()
{
}
};
}
Last modified: 5 May 2019
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