SOL9 2.0 Class: DirectXGIDisplayControl
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Source code
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* DirectXGIDisplayControl.h
*
*****************************************************************************/
#pragma once
#include <sol/com/IUnknown.h>
#include <dxgi1_2.h>
namespace SOL {
class DirectXGIDisplayControl1 : public ComIUnknown {
public:
DirectXGIDisplayControl1()
:ComIUnknown()
{
IDXGIFactory1* factory1 = NULL;
HRESULT hr = CreateDXGIFactory1(
0,
__uuidof(IDXGIFactory1),
(void**)&factory1);
if (SUCCEEDED(hr)) {
set(factory1);
} else {
throw IException("Failed to CreateDXGIFactory1. HRESULT(%lf)", hr);
}
}
operator IDXGIDisplayControl*()
{
return getDisplayControl1();
}
IDXGIDisplayControl* getDisplayControl1()
{
IDXGIDisplayControl* control1 = (IDXGIDisplayControl*)getIUnknown();
if (control1) {
return control1;
} else {
throw IException("IDXGIControl1 is NULL.");
}
}
BOOL isStereoEnabled()
{
IDXGIDisplayControl* control1 = getControl1();
if (control1) {
return control1 -> IsStereoEnabled();
} else {
throw IException("IDXGIFactory1 is NULL.");
}
}
void setStereoEnabled(
BOOL enabled)
{
IDXGIDisplayControl* control1 = getControl1();
if (control1) {
control1 -> SetStereoEnabled(
enabled) ;
} else {
throw IException("IDXGIFactory1 is NULL.");
}
}
};
}
Last modified: 5 May 2019
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