SOL9 2.0 Class: DirectXGIFactory1
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Source code
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*
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*
* DirectXGIFactory1.h
*
*****************************************************************************/
#pragma once
#include <sol/dxgi/DirectXGIFactory.h>
namespace SOL {
class DirectXGIFactory1 : public DirectXGIFactory {
public:
DirectXGIFactory1()
:DirectXGIFactory()
{
IDXGIFactory1* factory1 = NULL;
HRESULT hr = CreateDXGIFactory1(
// 0,
__uuidof(IDXGIFactory1),
(void**)&factory1);
if (SUCCEEDED(hr)) {
set(factory1);
} else {
throw IException("Failed to CreateDXGIFactory1. HRESULT(%lf)", hr);
}
}
operator IDXGIFactory1*()
{
return getFactory1();
}
IDXGIFactory1* getFactory1()
{
IDXGIFactory1* factory1 = (IDXGIFactory1*)getIUnknown();
if (factory1) {
return factory1;
} else {
throw IException("IDXGIFactory1 is NULL.");
}
}
void enumAdapters1(
/* [in] */ UINT adapter,
_COM_Outptr_ IDXGIAdapter1 **ppAdapter)
{
IDXGIFactory1* factory1 = getFactory1();
if (factory1) {
HRESULT hr = factory1 -> EnumAdapters1(
adapter,
ppAdapter);
} else {
throw IException("IDXGIFactory1 is NULL.");
}
}
BOOL isCurrent()
{
IDXGIFactory1* factory1 = getFactory1();
if (factory1) {
return factory1 -> IsCurrent();
} else {
throw IException("IDXGIFactory1 is NULL.");
}
}
};
}
Last modified: 5 May 2019
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